Salman_Shh's Forum Posts

  • It happens to me too. Massive slowdown that goes back up to normal speed again if I select any object in the debug rollout.

    that workaround works!

  • On my current project I've noticed after using more variables ranging from couple dozen instance variable to even more local variables and some global. when running the same layouts it is a stable 60FPS yet on debug goes down to 5-10FPS

    Is anyone else having these kinds of frame drops during the debug layout? or is my circumstance just a non-issue to the rest of the community.

  • Pretty Cool!

    Also quite interested in how you did it as well.

  • Update 7: Full Gamepad Support Update-

    - Without conflicting with anything ofcourse -

    [Added] Control Type (Toggle/Switching)

    [Added] Reticle Movement

    [Added] Adjustable X Aim Sensitivity

    [Added] Adjustable Y Aim Sensitivity

    [Added] Cloud Parallax

    [Added] Room Lightbulbs (Still needs fixing)

    [Added] Adjustable Zoom Scale (Using Mouse Wheel)

    [Added] Updated Snow/Rain collision and art

    [Added] On Collisions contortion (Rain/Snow)

    --------------------

    Hope to release by next week fully commented, organised and adjustable. are there still anymore interested on the project, finding it harder to stay motivated with a project like this where the focus is more on the "tool" than designing gameplay scenarios.

    ---------------------------

    + I SWEAR THIS TIME IN THE NEXT UPDATE THE MAJOR FOCUS WILL BE ON THE AI.

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  • Stress testing and optimising preliminary stuff before fully implementing customisable AI

  • back to work after some freelancing for couple C2 projects making custom AI tailored to each project. much to the reason for the delay in updates - if you need any free help or any major implementations refer to here - Job Offers and Team Requests

    pretty

    Update 7: Snow -

    [added] Snow! does things similar to the rain generator

    FINALLY AI will be introduced. in the next update

  • compilation of little experiments I did in C2

  • Crook hopefully that clears everything for you now. I guess.

  • I'm interested in vector arts, I can't PM you because I don't have any reputation for it.

    Have you read the title of the post? Im not offering graphics work

  • I have more artwork with different styles, but upload speed is extremely slow, so this is what I can show for now. I'll be uploading more of my works later.

    I also have experience in Logo, GUI, HUD, and Web design.

    Here is a link to my portfolio:

    https://www.dropbox.com/sh/utp6971867s6 ... OTJJa?dl=0

    404 error.

  • visionarybeast Do you have a portfolio you can show?

  • -Credits:-

    - Art by

    scribblylines

    • helped create the customisable Enemy Platformer AI suited for their game.

    Currently offering free consulting on implementations with C2, helping with coding or anything else that is probably confusing. - again!

    -Disclosure:-

    If I'm implementing any major features has to be paid for // if this is what you want PM me

  • nope you can't but toggling between Low Quality and High Quality fullscreen scaling could suit your needs.

  • you can just use a Personal Licence if you're just working on it

    the game is unfair with the enemies I ended up dying couple times to the just landing on the enemies - would recommend stomping the enemies to take them out.

  • *shows how to customise the rain generator*

    Will be updated so that rain can simmer down fire.

    Update 6:- RAIN! -

    [Added] Toggle Rain Generating

    [Added] Toggle Use Sprite Width for Rain Generating

    [Added] If "UseSpriteWidth" is false - Use Value for Rain generating

    [Added] Randomised Sprite Angle

    [Added] Adjustable Create Rate

    [Added] Adjustable Minimum & Maximum Rain Fall Speed

    [Added] Destroys on Collision

    [Added] Bullets can destroy the rain particles