Sakeer's Forum Posts

  • 7 posts
  • I fixed it!! i make it work with comapring the x position of the sprite, if the x position is greater than before it measn that the sprite should be mirrored! yei! thanks for the reply! you gave me the idea when you said "u need to always check the angle of movement"

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  • So, i just added enemy ai with pathfinding, everything good so far, the animation "moving" plays when the enemy is following the path , but the sprite is facing left, when he moves right he looks like he is moonwalking (hahaha) i want to set mirrored the sprite but i cant find a way! can anybody help me? :C

  • link broken! can anybody pass it? or another tutorial pls :c

    & thank you!

  • Thanks guys! it worked great, i even added a "flashing" animations! thank you very much

  • I want to do something like minecraft, that if the player touches an enemy the player will bouce off the enemy, any ideas?, im open to any ideas

  • oh sorry, is there any way i can move it outta here?

  • Problem Description

    okay, so i have already finished the basics of my game, i just need to add levels, and enemies, but i ahve a problem with the checkpoint system, it doesnt work!!!, if i press"R" the player will spawn in the checkpoint but i cant move it, it just stay there, frozen, i need help :c

    Attach a Capx

    Description of Capx

    its just a normal platform game, you will se that i make the player invisible and later pin the texture, i did it because in the platform game tutorial said it will be better, so i did it, you will also see that the camera is independent to the player, but it is pinned to the player, i did it so that the camera doesnt show the lower levels

    Steps to Reproduce Bug

    • Step 1-Die or press"R" (The lava is the only way to kill you)
    • Step 2-Get amused by the glitch
    • Step 3- cry with me

    Observed Result

    The player get stuck

    Expected Result

    The player spawns and can be moved normally

    Operating System and Service Pack

    Windows 8

  • 7 posts