Sagal's Forum Posts

  • How Arrays work?

  • thats what Im doing right now. Though im not sure that relative works perfectly but its a worth try. Oh and is sucks to have 12 private variables. As 6 Imagepoints and X,Y for every...

  • Maybe you could select the frame (like select sprite then frame and then enter imagepoint's name and X and Y) but in my use and im sure some others too can use it in sprites without animations.

  • http://www.mediafire.com/?y2yhzgzzzoy

    This is my submission it's pretty standard explosive/fire type effect. It's done with 2 Particles other is the fire itself and is simple particle with soften and other is magnifying particle that adds a lot to the effect. I didn't manage to get any slowdowns when trying this out.

  • I know this has been requested many times but we all still need the events to set imagepoints. It would help our lives so much. As my current game is having a editor that saves image points into ini and after that gamecode should insert imagepoints to correct sprite.

  • Omg rich u are my new KING! hmm well you can always rent a server and lets say 4vs4 shouldnt take too much bandwith well atleast im pretty sure I could handle it with my 10/2 oh btw Rich if this is fast enough for you I can help you as my PC is almost always on.

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  • yeah animations and particle for me. As i dont rly use bones and I only use plasma for cool motion blur effects

  • Sorry I didnt really explain what it should do: You should get green mech with yellow weapon on the shoulder and red one under it. Now it works purely random

  • So we have problem with our inventory slot code. It works with families and object pairing.

    Can anyone help us?

  • We have small problem with families and object pairing heres the file

  • Well I was looking for something in Daily Click and then I found very very old topic and there was someone talking about scirra and out of curiosity i googled it and found this rough diamond <3

    I would have done suicide if I hadnt found cuz MMF2 was killing me with its bugs and low performance and crashes...

  • Ah now I understand... Didn't even know you have to do it like that Oo

  • Okay dokie guys and girls if there is any here^^

    Im remaking the whole code so I can have story mode and survival mode. And so it would be more flexible. So no updates for sometime though im pretty sure i have one guy helping me a lot with this so shouldnt take forever.

  • Here is the first Scirra beta:P

    http://www.mediafire.com/?nej4ng3oywd

    use WASD to move

    Q and E to fire rockets

    Mousebuttons to fire miniguns

    F for slowmotion and B to send enemies

    Remember its just a scirra beta^^

    Oh BTW it needs shader 2.0

  • Go check screens on then there you can see for sure