Sagal's Forum Posts

  • I haven't had any problems with mediafire Oo when uploading I mean ^^

  • Yeah I found a way to shrink inside the particle editor so I'm fine just need to make it a little bit less color intense to reduce size a bit perhaps?

    Oh and after all it not that big problem as if I use same effect multiple times it only takes the VRAM once I mean if I have 3mb VRAM effect and I put 100 of those effects onscreen its only 3mb still!

    Newt

    I'll post cap or something if you want to try

  • Wohoo under 4mb so I'm ok! As long as people have over 250 Vram it should be enough

  • Okay I managed to make it to 180X180 only and with little reduced look and its 17.56mb now so not too bad though still a little high but after all it only plays it if mech dies.

    Linkman

    You can't do shit like this with realtime particle effects

    EDIT

    Hmm if the animation is not played and is only in total VRAM does it still consume that amount of VRAM all the time or only if it goes to VRAM Targets?

    2 EDIT

    After puttin few copies on the layout the total vram didnt luckily change so I might be using these if I can reduce the vram into half from what it is now

  • I'll tell you a secret if you fix my VRAM problems im having now

  • I'm using particleIllusion 3.0 to create magnificient explosions and fire etc etc and you can easily output them into PNGs or whatever you desire but I have this little problem now. I have explosion with 80 frames it uses lots of colours and alpha channel and in construct it uses 300mb VRAM -.-

    Anyone have any ideas how I can reduce the amount of VRAM used? I would make a lot smaller explosions but I have yet to find option to make em smaller in pI 3.0 -.-

  • I almost never use canvax Oo should I?

  • However, normal maps cannot be rotated, since the 3D data is only valid for an angle of 0 degrees. If you want to apply bumpmapping to a rotating object, you can only use heightmapping

    Thats what the wiki says!

  • And I think that you can't rotate bump maps so you would have to use height maps if im not completely wrong?

    EDIT cuz of me being blind!

  • I just mean that didn't know you can do so cool terrain in Construct ^^

    And with shadows stuff I mean is it possible to have seperate shadow (similar to dropshadow) but as its own sprite so it could react to hills on terrain etc.. Though it sounds almost impossible...

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  • OMg I had no idea that kinda stuff could be made Oo me wants to learn how to do shit like that especially if you could make shadows react to landscape

  • You need blur motion plugin I think

  • For me it would be ok to enter middle of compo but it's always better and more organized if you would do it before 1st Dec. But well i'm not the boss of this compo I'm just humble sponsor and judge

  • Digitaldrugs I like the graphics expect on those asteroids they don't fit really well with other amazing stuff in my eye ^^

    But im amazed

  • No idea to be honest but after all I'm seagull who's brains have been destroyed by enormouns amounts of good finnish beer and vodka