> Im pretty sure its the MobileAdvert action "Configure" that is not working. At first i tried using that to configure and then use the event "On Configure Complete" but it did not work. The only way i got it to work is deleting all actions and events about configuration and just inputing all the data on the properties of the MobileAdvert object
That would make sense since the Mobile Advert properties are incomplete in my game and it is apparently not showing for EU players. Is your game only for Android?
If that is the case, then what do we do if we want to use the same project for both Android and iOS? It's not feasible to keep two identical projects with the only difference being Mobile Advert and ad ids set up for each platform.
And if this is the issue with the plugin not showing the dialog consent, then hopefully this is a bug and not intentional so it can be corrected.
I'd also still like to know how it determines when the dialog is shown and if we can show it to everyone. I am assuming other countries will follow suit and we'll have to do it for everyone, so might as well.
I'm hoping Nepeo can confirm the above and let me know about the other questions.
Yes, my games are Android only.