sabotager's Forum Posts

  • 3 posts
  • Thanks for answer I will definetly check the guide :]

  • I have created simple project for that. Plane has set health (instance variable) to 3, and there is a group, which goes active when it is hit. However when plane health is below/equal 0, each plane is destroyed not just this particular one, i'm shooting at (another thing is that I need to hit it 4 times, instead of 3).

    Again, as I'm new user I don't know if I'm doing everything fine :)

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  • I have encountered following problem, in this simple project I have created few planes, and set the bullet to be shot each 2 seconds (in events plane -> create etc). I have added also the move forward command to bullet (35 px, bullet behaviour added to bullet). However this move forward behaviour is added only for 1st plane, for others bullet comes from the center of plane object (I'm using Firefox 6.0).

    Is this a bug or I'm doing something wrong ? (I'm new user :))

    Thanks for answer

    Test project:

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  • 3 posts