s0nm3z's Forum Posts

  • 3 posts
  • Hey guys,

    For a new game-idea I try to use Construct-3 to create fake 3D like top-down game with 3D objects. My game wont have much objects on screen at the same time, so I can afford to create lots of stacked sprites.

    I am using sprite-stacking plus the z-elevation to create the desired effect.

    My question is: is this the right way to do it ?

    What are the alternatives ? Is there an easier way ?

    The example has a building, a buildin with a balcony, a pine-tree (solid 3d object) and a red-framewire-ball (complex 3d object). The buildings are immovable. The red en green objects have ball-physics.

    dropbox link to construct3 project : dropbox.com/l/scl/AADoRUZ4h1Hwf-AhYJQ3FRRcPzeC7LRky6s

    Greets

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  • thnx, i'll put in a bug-report.

    reverting helped out alot :)

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  • hi,

    I make extensive use of scaling my layout.

    I try to make a very very long zooming out sequence.

    After updating from r134 to r136 the scaling seems to make sprites dissapear.

    Sorry for the bad English. Im in a bit of a hurry.

    Here is an example construct3 project with the zooming.

    If you zoom out (with mousewheel) too much, the big objects dissapear.

    drive.google.com/open

    I think it has to do with the new z-elevation feature.

    How do I revert back to r134 (or fix this) ?

    thnx for da reading.

    greets, ozz

  • 3 posts