ryanrybot's Forum Posts

  • haha, those one hit deaths are brutal. It would be less frustrating if you got to at least kept the gems you've collected.

    I like how responsive the controls are, though. It was quite fun to play once I realized not to touch anything.

  • You bet MadSpy! I have done everything myself.

    Thanks for helping me test. I really appreciate it.

  • Thanks MadSpy!

    I'll try to work on the keyboard controls a bit while I continue with adding new stuff.

  • Phew... That was a long stretch, but a new build is up.

    Here's a list of a few changes.

    -HUD now works correctly ( Shields, Hover, Missile and Bomb selection)

    -added a super missile (select missile and hold the fire button)

    -Super missile shockwave will damage enemies

    -Enemies drop ammo for secondary weapons

    -Changed controls to reflect new mechanics

    -Keyboard controls got revamped completely (I don't like them, so other suggestions are welcome:

    WASD - move

    F - enter/exit vehicle

    K - shoot / hold to charge super missile w/ missile selected

    L - jump / DJ: press L in air to double jump / HOVER: hold L to hover

    SPACE - brake

    I - cycle weapon

    O - cancel weapon selection

    Gamepad controls are now:

    dpad/left stick - move

    Y - enter/exit vehicle

    X - shoot / hold to charge super missile w/ missile selected

    A - jump / DJ: press A in air to double jump / HOVER: hold A to hover

    right trigger - brake

    left shoulder - cycle weapon

    right shoulder - cancel weapon selection

    Here's the link!

    https://dl.dropboxusercontent.com/u/305 ... index.html

  • Hehe, thanks

    This is just a test level until I get all the game mechanics working, then I'll start building out the larger areas.

  • Here's another quick update.

    There's actual weapon and shield drops now. No more infinite spamming missiles, sorry!

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  • Thanks a bunch MythStylz!

    It might take some time before I expand the level, although I should do it soon as it is getting a little crowded.

  • This is an After Effects tutorial using video, but it may give you an idea on how to make it look visually.

    http://www.videocopilot.net/tutorials/d ... onversion/

  • Greetings and salutations!

  • Thanks billy Bleeks!

    I appreciate you taking the time to try it out,

    The character just hasn't had as much development time as some of the other mechanics, so some things like collisions and proper animations are still missing.

  • Sweet effect! Is the particle implode before firing animation an animation, or particle effect?

    Thanks !

    The particle effect is a sprite animation as I couldn't quite get the look I was after with the C2 particle emitter.

  • You could try this to go along with the ignore input...

    "Simulate control

    Simulate one of the movement controls being held down. Useful when setting Default controls to No..."

    https://www.scirra.com/manual/86/behavior-reference

    So if you are jumping left, ignore input but simulate platform pressing left.

    I've never tried it so it may not work quite how I imagine, but it may be worth a shot.

  • Another thing to check is the speed of the jumping animation. If it's set too low, it won't have time to switch frames before the jump is completed.

  • You should try switching the animation to the event being triggered.

    On (jump button) pressed - sprite3|Set animation to "jump"

    Or

    On Jump - sprite3|Set animation to "jump"

    I think what may be happening is that while your character is jumping it's setting the animation to jump, and playing it from the beginning. So every frame C2 is saying, "Are you jumping?", "Yes?", "Set animation to jumping and play from the beginning", so it never leaves the first frame.

  • Nice game so far. It controls quite well.

    It runs between 45 - 55 fps on my moto g, and feels quite smooth.

    If I could make a suggestion, raise the ground a bit to make room for the touch controls. It's frustrating to not see what's coming because your thumbs are in the way.