ryand444's Forum Posts

  • Hey there thanks for your reply , To answer your question i am using physics rather than the platformer behavior with the players , the jump thru wont work with physics and needs to be done spereatly , i apologies for making that unclear.

    Also i will give you suggestion a try alto its not any issue with function or wait as those things seem to be fine rather its not recognizing multiple inputs , again thanks will update after have tried this.

    Thanks for your time ,Ryan .

  • Hello there i'm working on a platformer with a Physics engine and i have recently implemented a custom "jump thru" function using these conditions in the image (1) , its works well aside from the fact that if the player docent press any other button and lands on a platform and trys to jump thru again it will not register , im assuming this is because of the on pressed condition only works once where as we need this to work multiple times , if any one can suggest a solution that would be great.

    (1) http://i.imgur.com/1kdddEk.png

    Thanks for your time ,Ryan.

  • Thank you very much , this looks like it will help.

  • Hello there

    I am currently working on a project where one of the main features of the game is a Duo Platforming system similar to that of the original Donkey kong country (1) games , we have the switching down to a tee but as we are using physics with these characters , it is difficult to make the second player follow the first in the precise way we want it to , it is also important that the second player maintain the same rules and abilities for interactions as the Player themselves .

    At the moment we are stumped as for how to make this work as you can see below (2) I've attempted to create a list of different commands for the second player and this works ok but its not precise enough and causes the second player to ping pong back and forth or overshoot the second player.

    If any one has any advise or any solutions please let us know it would be greatly appreciated

    Thank you for your time ,Ryan.

    (1)

    Example of the mechanic we want

    (2) http://imgur.com/edit- Our current Coding

  • Ah , Thank you very much works perfectly.

  • Hey there , so i am trying to find a way for music to continue on the players death , which involves the layout restarting and causes the track to restart , if any one knows how this can be done please let me know , thank you.

  • OK , I've managed to fix the issue , for whatever reason the collision polygons on the level's platforms were causing the issue as they had for some reason just randomly assigned themselves in places that cause overlaps and this was causing the error.

    thanks to all who helped.

  • https://drive.google.com/open?id=0Bxxfa ... authuser=0 The Capx is Ava liable hear.

  • Well i have tried copying all the assets over from the previous layer which did nothing , its not a variable , i assume its talking about the use of X velocity in the script since i'm using physics , thanks for your reply i appreciate it.

  • Hey there I've recently been trying to make a second level in my game basically having the same event sheet and some recurring assets , however upon trying to test it i keep running into this screen which does not allot me to play the level , but it works fine on the previous level and the coding has not been changed at all by myself.

    the error message will be enclosed.

    http://i.imgur.com/vry70iz.png?1

  • sample as in video or of the game?

  • Hello there i know i only posted a similar question recently but i thought i should try and ask again in a different way since i don't think i asked it correctly.

    so i am essentially trying to restrict the movement of the player whilst they are on certain surfaces using a physics behaviour , i currently have a system of magnets that rotate the character towards the angles they need to be at but it doesn't do as i stated .

    again i realise i posted this recently but this is a very important issue and any responses would be greatly appreciated , thank you for your time , Ryan.

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  • tried this by using the physics behaviour but do sent seem to work or i can't figure it out if any one has any suggestions i would appreciate it.

  • https://www.scirra.com/tutorials/273/ho ... platformer So I've been trying this , which seems like what you've recommended but it doesn't seem to work with my set up since im not using the player behaviour.

  • do you know if they're are any examples of what you've suggested in your edit hear on the forums or any where else , i understand most of what you described just prefer to look something over , and once again thank you very much.