Ryan Kocourek's Forum Posts

  • This is pretty much what I am looking for . Thank You! I will now try to implement this into my game.

  • Here is my tilemap (each tile is 160x160)

  • I have read some tutorials and I don't understand how this would apply to me. I am sorry if I get annoying, but I have never touched a tilemap before and I have used this program for many years. I might need some help using this new object (new to me). Oh, and the post you linked about the farming is exactly what I want!

  • I want it so I cant pass through the stone, but when two of those objects are touching, then you can pass through the side they are touching.

    Oh, and here is the CAPX: https://www.dropbox.com/s/zbt0pzhdtz48oiv/Hide.capx?dl=0 Dont mind all the animation stuff, just look in the Borders Group in the Event Sheet.

    Sorry for the multiple comments

  • The borders stick off of the objects a little but, so when another border touches, they destroy both of the borders, thus allowing the player to walk through the border to the other territory.

  • |--------------|

    |--------------| +

    |--------------|

    |__________|

    |--------------|

    |--------------| =

    |--------------|

    |__________|

    |-----------------------------|

    |-----------------------------|

    |-----------------------------|

    |_____________________|

  • So, there is one object and the player cannot leave it, like a wall. But if it adds more "territory" the player can walk between the two objects. The two objects when placed next to each other adds on to the "territory". The objects have their own borders but what I want is: When two objects go next to each other, the border between them disappear so the player may walk in both. Like: If you are restricted to one area, but you earn more area, you can walk more places. I hope this makes sense.

  • Well, they would not combine, they would just look like it. So:

    They are still 2 objects, they just change textures to LOOK like it (But no space between the textures)

    And the idea of destroying the object and changing the animation would be SOO much work: The player can make the tunnels how they want, so I would need to make every shape possible, so it could end up like this:

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  • I am currently trying to make a game where if you place an object next to each other, they will turn into one, let me explain:

    |--------------| As in, the texture would double up. I have all the textures needed to do this (every direction) so I just need to

    |--------------| + be able to make the objects get detected when next to each other and "combine" the textures. Thank you!

    |--------------|

    |__________|

    |--------------|

    |--------------| =

    |--------------|

    |__________|

    |-----------------------------|

    |-----------------------------|

    |-----------------------------|

    |_____________________|

  • I am trying to make borders on a sprite to keep the player inside of it. The borders are 4 separate objects and when they collide, they must destroy themselves. So if 2 of that object are next to each other, the player should be able to walk between objects, but not outside of them, like if you were mining, you cant go outside the mine because there is a solid, but of you destroy more, you can walk more. If you have a more efficient way of doing what I am trying to do, please tell me :D (Even if it means I need to start over).

  • But, effects are only for WebGL, would it work on mobile devices?

  • I'm wondering how i could make an animated tiled background (or at least make it change its texture) because I'm working on a game where the dimension changes and it changes textures.

    • Ryan, Kdot Development

    BTW, I tried making a different layout, but it didn't work...

  • Its working on your capx, but not on mine. I don't think im putting it in the game correctly but thats mostly the only way. I guess I can deal with the cheater as its their choice. Unless you have any other ideas, Ill just deal with it.

  • ok, Ill get it