rvddekock's Forum Posts

  • 2 posts
  • I have a problem with the realtime multiplayer peer sync .

    Im using normal bandwidth , and high precision on my peer player sync with physics , but the collisions with gravity and against other objects is terrible.

    Is there a way I can increase the bandwidth sync to the peer. because normal bandwidth is just not accurate enough. will the multiplayer sync work better if I get a better if I get a dedicated server to be the host ? and will a server be able to handle a thousand rooms of 2 players each?

    I don't know maybe there's a way I can hack the bandwidth amount to High?

    Any suggestions?

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  • Hi i tried to add a stylesheet to my files in construct 2 but its not working , do I have to include the stylesheet every time I export the game in the index file , that just seems unproductive, is there a way I can set a default index file to export or maybe just include my stylesheet within construct 2?

  • 2 posts