RuthJ180's Forum Posts

  • 10 posts
  • Hi,

    My game was just published to the Windows 8 store. I built it with Visual Studio 2013 so it is available for Windows 8.1.

    I set up my event sheet the same way as the Windows 8 template in Construct 2. I'm getting the following:

    When I click the purchase button it says the app is no longer available in the store

    dl.dropboxusercontent.com/u/43473061/Trial_state_pictures/App_is_no_longer_available.JPG

    I have a 7 day trial for the app. I just downloaded it and my state says it is an expired trial

    dl.dropboxusercontent.com/u/43473061/Trial_state_pictures/Purchase_status_expired_trial.JPG

    Anyone have some ideas to make it behave more like the way I want?

    I appreciate the help! Thank you!

    Ruth

  • Hello,

    I'm having a problem playing the 3rd level music in Preview with Chrome. It works on Firefox and IE fine in Preview. If I export to DropBox, everything plays fine in Chrome and other browsers.

    I'm wondering if maybe anyone can help me figure out what is going on in my test project. I'm so curious what the problem is!

    I have included a link here.

    dl.dropboxusercontent.com/u/43473061/PlayingMusicInPreviewChromeProblem.capx

    Just start up Preview in a browser. Listen to the first song, click, then next song, then click then should be 3rd song.

    Thank you so much. I appreciate the help!

    Ruth

  • lennaert,

    Thank you for the reply. I read many articles that said to not preload music because it is streamed. I'm having a problem with music not with sounds. I appreciate your response. Thank you.

    I did find something interesting. I found the following post that is the same issue I am having!

    scirra.com/forum/audio-wont-play-on-new-layout_topic58965.html

    He found that by exporting as an HTML 5 website then he did not experience the problem. I exported and put on DropBox and poof! no more music problem. So it seems that something is amiss with the Preview engine. I'm going to try to make a demo app that demonstrates the problem. I need to find some time.

  • Hi,

    I think I'm not starting and stopping my music correctly or I am not unloading some other resources I should be.

    Here is what is happening: I have 3 levels and each level has a different song I stream. When one level ends I stop playing it (on end of layout) and on start of layout, start playing the next song.

    The first two songs work great. When I go to the the 3rd level it does not play the song. If I choose one of the two previously played songs, then it will play. If I stop previewing and restart on the 3rd level then the song plays.

    I tried making an example game to demonstrate the problem but all the songs play fine in it. My real game that I am debugging has many events, sprites, sounds, and stuff. It feels like my problem is some kind of resource issue.

    I'm going to keep working on making an example game that has the issue but I was wondering if anyone had some ideas for me to try in the meantime?

    Thank you so much,

    Ruth

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  • Thank you! I had a brain fart. My home computer IP bounces around because of the cable modem. I forgot I'm not at work where I have a static IP. Works great now. Thank you again!!!!!

  • Hi,

    I'm trying to figure out if this is a bug or not.

    I just got a license for Construct 2 from a Microsoft representative who came to my school. It is a student license.

    I was able to set up the preview on LAN feature the night I got the license. It worked fine.

    Now, I right click on the Construct 2 desktop icon and choose Run as Administrator. When I run preview it says: Unable to start HTTP server on ... You may need to restart Construct 2 with administrator privileges. Construct 2 will attempt to start the server on localhost instead.

    Like I said, I did run as administrator (I've tried this many times and restarted many times as well). I'm really puzzled. I have checked my settings from the firewall and it looks the same as it did the other night when it was working. I can't make a .capx to demonstrate this. I've searched around for this issue and I'm not seeing anyone else with it. BTW I'm running on Windows 8.

    If anyone has some ideas, I would really like to hear them and try them! I would really like to use Preview on LAN. It is awesome!

    Thanks,

    Ruth

  • I also found it helpful to set:

    Platform Disabled (pause)

    Platform Enabled (unpause)

    Otherwise on my platformer game I could be in a paused state, hit the jump button, hit unpause and see my player sprite jump.

  • My idea seems to work. Sorry for not trying it beforehand but maybe this will be helpful to someone else. Thanks again!

  • Thanks, plinkie.

    I didn't think that was part of the problem.

    I'm hoping to have a momentary delay before I show that the player is back. How can I do this without introducing odd behavior? Set it to invisible, then wait a second, and then set back to visible?

  • Hi,

    I have a small project where when the player falls off a cliff, is teleported back to where the player started.

    After the teleport happens, the player sprite is gittery / glitchy and cannot be controlled. After maybe a second then control and behavior goes back to normal.

    Anyone have any ideas what is going on? I've included an example project showing the behavior.

    BTW. I did read in the manual for the Solid behavior that something like this can happen if the teleport happens inside the Solid object. But in my case I am teleporting the player above the solid object.

    I've tried this on IE and Chrome. The gitteriness seems to be more noticeable on Chrome.

    dl.dropboxusercontent.com/u/43473061/teleporting_issue.capx

    Thank you!!!!

    Ruth

  • 10 posts