russpuppy's Forum Posts

  • Zharzew I got both of these errors as well. When you have minify on it actually removes most of your apps vital JavaScript. I opened another bug report for this

  • Here's a little mini-game I just published to the Google Play store

    https://play.google.com/store/apps/details?id=com.russpuppy.zombies

  • Problem Description

    when exporting an ejecta project with the condition "true if the user is currently logged in to Game Center" and checking the "minify export" option, the resulting index.js file is stripped of almost all javascript except a few lines

    Attach a Capx

    https://www.dropbox.com/s/d0vbuh86czqkpej/ejecta_minify_issue.capx

    Description of Capx

    checks to see if user is logged in to Game Center or not

    Steps to Reproduce Bug

    • exporting an ejecta project with the condition "true if the user is currently logged in to Game Center" and checking the "minify export"
    • open the exported index.js file and notice javascript is missing

    Observed Result

    javascript is missing from index.js file

    Expected Result

    javascript not to be missing

    Affected Browsers

    • Chrome: yes
    • FireFox: yes
    • Internet Explorer: yes

    Operating System and Service Pack

    windows 8

    Construct 2 Version ID

    beta r165

  • Problem Description

    Minify Script doesn't work with Ejecta

    Attach a Capx

    use any capx and add the ejecta plugin

    Description of Capx

    n/a

    Steps to Reproduce Bug

    • Export a construct 2 project
    • Make sure minify script is checked
    • look at the contents of the resulting index.js file

    Observed Result

    minifying the script strips out almost all javascript except a little bit

    Expected Result

    the script to be there

    Construct 2 Version ID

    beta r165

    thanks

  • Since you're game has been out on Steam I've played it several times, it's really quite fun.

    I understand if you don't want to share exactly how many units you're selling, but I was wondering now that you're game has been out for a while how you do you feel sales of your game on Steam are going. Better or worse than expected?

  • interesting, thanks for sharing

  • taniafbd

    Ludei takes a % of your adds? How much?

    I didn't think this was true

  • Interesting how everyone has their own take one what templates they'd buy. I think i'll stick to the strategy of trying to put out templates that I would buy myself--which would include full game templates as well as partial game templates that maybe demonstrate a useful but maybe more complex feature

  • Arlys

    thanks, feel free to PM. Corona SDK isn't as simple as Construct 2 (you have to code) but it is good performance wise.

    zendorf

    I haven't tried a ton of ad networks--I've mostly just used Admob, some iAd. I think full screen ads bring the most revenue (if you can get them to work well, i've seen a bit of inconsistency with cocoonjs+mopub). I haven't really noticed if ads affect performance much, but doesn't' seem like it. Not sure if that answers your question

  • very cool. I was also playing around with multiplayer platform:

    but your game is better

    i noticed you have your example (like mine) has a problem with client and server player positions not always being the same and sometimes they jump around. Hard to explain what I mean... have you noticed this though?

  • it's inspiring every time I hear a Construct 2 game getting greenlit. Congratulations!

  • My favorite game right now is Battlefield 1942 (free on the origin client). Much better than the new battlefield games--it's like a cartoony version of WW2 and there's still a really good player base even though the game is pretty old

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  • zendorf not all of my apps are Construct 2 apps, but I do have some that are Construct 2 + mopub + cocoonjs with ads (the more non-child directed apps).

    CocoonJS works ok with ads, but it doesn't seem to work as fast and smoothly (especially full-screen ads, these seem to have trouble loading sometimes) as it does as it does developing with native or other game engines like Corona SDK .

    Crosswalk has potential but the deal breakers for me are still it's performance (not as good as CocoonJS) and lack of support for IAP and ads (which like you say should come eventually).

  • I don't know if this is possible. You might have more luck googling Amazon ad integration with mopub + cocoonjs. I'm guessing their tutorial video would just walk you through importing it into a native java project, which won't help you much with Construct 2. Maybe take a look at https://forums.developer.amazon.com/for ... eadID=1279