rublev1360's Forum Posts

  • Sargas: do you mean you compiled with r141 and uploaded again? Just to know :)

  • Yep I noticed that too. It's not a nice thing at all, because that simple competition was a nice way to push us all to develop more and share more in there, I think.

    I really wish the Scirra guys could give us some details and vague dates about the future Arcade, and in meantime fix the biggest issues of the existing one :)

  • Since no one answered, I answer myself (somehow). I just downloaded the beta r141 and compiled again my game and uploaded it to Arcade.. you know, just in case ;) and guess what, the game now works! At least here. I wonder what was the problem and if r141 really fixed things or it was a server issue that got fixed in same moments.. whatever, I just hope the game will keep working ahah.

    So please go, have fun and rate me good if you think the game is nice :)

    Link: Constructris

    Andrea.

  • Hi Sargas, I just downloaded the beta r141 and compiled again my game and uploaded it to Arcade.. you know, just in case ;) and guess what, it works! At least here ahah.

    Link: Constructris

    Is it working fine for you too? Maybe you can do what I did and see if it fixes your game on Arcade!

    Andrea.

  • Yes indeed. When yesterday I uploaded the game to the Arcade I was shocked because of all the issues, especially because I spent so much time testing it in every browser I have on desktop and mobile (Android e WP).

    It would be great if we could get some feedback about this.

  • Hi Sargas, I took the time to download the capx and to try the game link on dropbox and on Arcade; I'm experiencing the same kind of issues, as I posted in my own thread yesterday evening; sorry I didn't read your one before, I could have just replied to it instead! :)

    I was kinda sure my problem had something to do with touch events but from your capx I see you use none.

    As you did, I used vanilla C2, no third party plugins.

    Which version of C2 are you using? I'm using the r140 beta.

    This is the link to my post if you wanna read a better description of my issues and compare them with yours: http://www.scirra.com/forum/game-behaves-weird-in-arcade-but-fine-as-website_topic73340.html

    I hope someone will answer to us and helps us fix this problem. By the way there are other issues too in Arcade/Forums (badges, game previews not updating, descriptions not updating everywhere, maybe there is a connection).

    Have a nice day,

    Andrea.

  • Hi there! I uploaded a copy of my game to the Arcade after testing it in various browsers as website, but I see that in Arcade:

    * touch directions are not working (select/start/a/b work)

    * when a new game is started the pieces are not falling

    This is the link to the game hosted in my website:

    http://andreabianco.eu/games/constructris1.2/

    And this is the game on Arcade:

    http://www.scirra.com/arcade/puzzle/5401/constructris

    I tried to understand what is going on for a couple of hours already and while I don't give up I would appreciate some help :) Does anyone have a clue about what is going on? I am not using any third party plugin, I removed all webgl effects. I'm stuck because as I said the game works as expected in browsers, even when opened on android/wp8 browsers (well it's still needing some optimizing to be more playable and responsive on mobile, but it works).

    Thanks in advance,

    Andrea.

  • Take your time and enjoy holidays, Construct 2 is already awesome and I think we can wait a bit more for the next beta :)

  • Sorry for the double post, but I would really like to at least know if this is an acknowledged issue and if a bug fix is in the making. I'll upload a new version of my game soon and it's somewhat depressing it still shows the old and wrong description. Thanks and happy game making to everyone!

  • Ah! I thought you did include them as local web fonts or linked them from another server, sorry :)

  • Hi! I'm actually an artist but I somehow started coding in asm/pascal/C on DOS ages ago, then dropped coding till when I started using javascript/python some years ago, and in meantime I messed with various engines and libraries like rpgmaker, ren'py, allegro, pygame, flixel, etc. The only engine I spent some more serious time with was AGS (adventure game studio) which I like a lot but that has some shortcomings (not truly multiplatform, some technical limitations). I did play with Construct Classic in the past and liked it, so I decided to give Construct 2 a try: in beginning it was feeling weird cos I could not write code at all but then I got more used to it and I'm now liking it a lot, so I'm moving my current game development from AGS to C2 :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, I changed the description of my game after updating it but the old description is still showing for it in New Games list and in my signature. The new description is showing when opening the game though.

    Another issue with the signature is that it shows </br> tags (the previous description had two newlines) though I only used bbcode for it.

    Thanks!

    Andrea.

  • Hi Kyatric! Using the Google Font fixed the issue and I was able to upload the game to Scirra Arcade. I'm not super happy with that, because the font I was using (Flixel's default one, http://www.dafont.com/nokia-cellphone.font) has different proportions and spacing compared to the Google Font I used as substitute (http://www.google.com/fonts/specimen/Press+Start+2P) and I had to tweak all the layouts. I hope this gets fixed if possible, so that we can upload the games to Scirra Arcade using local fonts!

  • Hi, that's very interesting!

    On a side note, I can't see the custom fonts on any of the browsers I tested the menu with (latest ff, latest chrome, ie 10).

  • Hi there! When I try to upload my game to Scirra Arcade I get this error message:

    Zip contains file extensions not on the whitelist

    My game is under 10mb, doesn't use third party plugins, etc.

    After reading in the forum it seems it could be related to the presence of .css and fonts files (.eot, .ttf, .wof) and that removing them also removes the error message. This is not practical for me, because I really want to use the font I selected and on which I based the layouts.

    So the question is: is it a known issue? A design choice? How can I upload my games to Scirra Arcade and keep the local web fonts I'm shipping with them?

    EDIT: in meantime I did revert to Google Fonts.

    Andrea.