rtkiii's Forum Posts

  • Hey everyone I am currently working on my second Construct 2 game, Galactic Attack!

    I am a hobbyist designer who is just trying to do things I enjoy and creating things out of nothing is one of them. Anyways I have taken a couple courses on Udemy about Construct 2 and trying to expand on those ideas i learned...hence "Galactic Attack!"

    Genre - Rotation Space Shooter/Dodge Mechanics

    Rated - E

    Target audience is early gamers but strangely addicting for older gamers as well

    I think I am about 90% done and plan on posting some screenshots soon. Once the project is completed I will definitely post the link here.

    Features

    6 Levels of Main Game Mode(3 dodge, 3 Rotational with End Bosses)

    Survival Mode

    Thanks for tuning in and sorry for the varying picture sizes...photobucket is just so horrible with ADs I do not have the patience to wait on the editor.

    Rich

    RTK3 Games

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  • My mistake...I did not see a WIP progress thread before I posted here. I will report over there.

    Thanks for the tips...once I get everything tested and working then I am going to fine tune the GUI.

  • Hey everyone I am currently working on my second Construct 2 game, Galactic Attack!

    I am a hobbyist designer who is just trying to do things I enjoy and creating things out of nothing is one of them. Anyways I have taken a couple courses on Udemy about Construct 2 and trying to expand on those ideas i learned...hence "Galactic Attack!"

    Genre - Rotation Space Shooter/Dodge Mechanics

    Rated - E

    Target audience is early gamers but strangely addicting for older gamers as well

    I think I am about 90% done and plan on posting some screenshots soon. Once the project is completed I will definitely post the link here.

    Features

    6 Levels of Main Game Mode(3 dodge, 3 Rotational with End Bosses)

    Survival Mode

    Thanks for tuning in,

    Rich

    RTK3 Games

  • Yep it is Google Remote!

  • I updated my video card driver and the issue continues. I am trying to RDP from Google to my home PC and maybe that is causing the issue as I noticed I get a message that says the Video options are limited once I connect. I will try again from home and see if the issue goes away.

  • Just did another test.

    I can actually open the project and close one of the layouts that is currently open. When I try to re-open/view that same layout it will cause Construct to crash as well. So the layouts that a currently open when I launch the project work fine and I can interact with them...but if I close and try to reopen the layout it crashes.

  • When I try to open an existing layout in my current project Construct 2 crashes. I was using these same layouts yesterday fine. Today any layout that is not current in the view tab when I open the project will cause Construct 2 to crash when attempting to view the layout.

    I had this same issue with another project I was working on earlier this year. Both projects and layouts worked fine in the earlier stages and then broken. Event Sheets for those layouts still load fine.

    anyone have any suggestions?

    Thanks,

    rich

  • Duh...im an idiot

    thanks

  • Working on my first space shooter. It starts as rotational and then moves to a shmp so I have setup two layouts for those engines. But how do I carry the Global Variables over from the previous layout?

    Thanks

  • Figured this out. Along with your trick I needed to add a point of origin for the sprites. I assumed it was the center on creation, but apparently not. I think I am good now.

    Thanks for the info!

  • Gave it a try but this just causes the asteroid objects to come toward player, which is fine. But the asteroids are still not spinning I am sure I am missing something.

  • Very cool...i'll give this a try!

  • With my ships they are facing the player and those are working fine, but I am not having them rotate at all. The asteroid objects I want to rotate to give them a bit more life, but I only what them to spin slightly....where is with my above settings the go a full 360 degrees like an orbit cycle....not a spin...if that makes sense.

    I will give your suggestion a try and see what I can figure out. As for stopping the bullet I would just set that up in the destroy event with either the player or laser objects.

  • I am very new to Scirra so I am sure my process is not the same as every one but this makes sense to me...sort of

    I am working on a rotational shooter from a Udemy class I am taking and I wanted to add an object that moves toward the player and rotates at the same time.

    The enemies6 itself has 6 animation panes but I am not using this to achieve the rotation but to have 6 different sprites to provide variety in the enemies that appear on screen...so I am hoping that is not the only way to do a rotation and move.

    In short when I use this the object rotates in a big circle I am sure this is an easy fix...hopefully

  • URL is dead?