rs3d's Forum Posts

  • 12 posts
  • I also would opt for a 2D displacement shader. Would be fantastic to use a second sprite (with nested shaders?) to drive the displacement map for full flexibility.

    PS: Copying/Pasting Effects between Objects would be nice too   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thank you, it works but fades the scene, so it leaves trails... The mentioned plugins sound good, great that you created Paster!

  • Is it possible to disable the redraw/refresh of the canvas in general or sprite specifically? Would be nice to simply leave trails of objects...

  • Since I'm not allowed to post in the Plugin forum yet, nobody around with some WebGL knowledge?

  • I would like to use a displacement shader from that website but I'm not getting the right declarations and data types for Construct. I looked at the other distortion shaders but I'm messing up something:

    shadertoy.com/view/lss3D4

    varying mediump vec2 vTex;

    uniform mediump float resX;

    uniform mediump float resY;

    void main(void)

    {

         vec2 p = gl_FragCoord.xy / (resX, resY);

         gl_FragColor = texture2D(samplerFront, p+(texture2D(samplerFront, p).rb-vec2(.5))*.1);

    }

    Thank you <img src="smileys/smiley9.gif" border="0" align="middle" />

  • How to achieve mouse.X/Y and touch.X/Y compatibility? Would be nice to use the same logic to a "click/move mouse" and "touch/move finger" event...

  • Thank you, the Events are quite powerful, so I have to dig deeper in the Systems section...

  • I have a "Mouse Over 9Patch" construction to trigger a sound when the mouse is in a certain area of the screen. The sound is set "not looping", but because the area is quite large it re-triggers the sound constantly until I rest the mouse fully or move out of the area.

    Is there an elegant way to lock an event to a single sound instance?

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  • Can anybody please reupload the examples?

  • Way cool, thank you!

  • Is there a way to make a simple version work like "gun"&random(3)&".ogg"? I tried this in the "Play (by name)" Action and nothing happens...

  • Is it possible to change the Image (Property) dynamically

    of a Particle System (eg. for different weapon looks) and

    if yes, how would it possible to change the Image only

    for the new Particles, not the existing ones?

  • 12 posts