RRPG2022's Forum Posts

  • 10 posts
  • After some testing, I’ve identified the source of an issue I’m experiencing with multi-monitor support in Construct 3.

    My setup:

    My main monitor is on the right side, in landscape orientation.

    My secondary monitor is on the left, in portrait mode (which is more convenient for displaying the debugger).

    Observed behavior:

    In this configuration, Construct 3 does not remember the position of the windows correctly. Both the game preview and the debugger always open on the main screen (right), even if I manually move them to the left screen.

    What works:

    If I swap the monitors (make the left monitor the main one), then Construct 3 behaves as expected:

    The debugger can be detached and stays on the vertical screen.

    Window positions are correctly remembered between sessions.

    Conclusion:

    It seems there’s a bug or limitation related to window position handling when the main screen is on the right, and the secondary screen (in portrait mode) is on the left. This prevents Construct 3 from correctly restoring the layout across sessions.

    I hope this information helps in identifying and resolving the issue. I’m happy to provide more technical details or screenshots of my setup if needed.

    Thanks!

  • Sorry, my previous message wasn't very clear.

    I’m using a dual-monitor setup:

    The right screen is my main display,

    The left screen is my secondary display.

    What I want to do is run my game in fullscreen (or windowed mode) on the right screen, and have the debugger open in fullscreen on the left screen.

    The issue is that when I launch the debugger—whether in scene view or project view—all windows get moved back to the main display (the right screen).

    So basically, Construct seems to remember window positions on the main screen just fine, but not on the secondary screen.

    For context, I’m not using any third-party screen management software, just Windows 11.

  • Hi everyone,

    Since the latest R440 update, I'm experiencing an issue with window management, particularly when using a dual-monitor setup.

    I'm using the standalone Construct 3 desktop app, not the browser version — but I've tested both, and the issue occurs in both cases.

    In Google Chrome, window size and position (including the debugger) are saved correctly, which is great. However, the dual-screen feature no longer seems to work, even though it's enabled in the Construct 3 settings.

    What’s odd is that everything worked fine in the previous beta version, but after switching to the stable release, it stopped working.

    Do you think this is an issue with Construct 3, Windows, or possibly Google Chrome?

    Has anyone else experienced this or found a workaround?

    Thanks in advance for any help!

  • Hello everyone,

    I'm encountering an issue with opening external links in my game.

    I'm using an action to open a web page when a player clicks a link in the game. It works perfectly in preview mode. However, once the game is exported to Steam and run in fullscreen, the link no longer opens at all.

    Is this a known behavior? Is there a workaround or specific setting needed to make external links work properly in a fullscreen Steam build?

    Thanks in advance for your help!

    Best regards,

    RRPG2022

  • Hello everyone,

    I'm excited to introduce SIR ABANDON, a dark and immersive Metroidvania, entirely developed with Construct 3. The game will soon be available in Early Access on Steam, and I need your support to help it grow!

    💖 Adding the game to your Steam wishlist would help me tremendously as an indie developer. It would increase the game's visibility and help it reach more players.

    🔗 Steam Page: https://store.steampowered.com/app/1985300/SIR_ABANDON/

    🎥 Watch the gameplay trailer:

    Subscribe to Construct videos now

    🌍 Official Website: https://www.rrpg2022.com/

    💬 Join the community on Discord!

    Chat with other players, share your feedback, and follow the game's development:

    https://discord.gg/bmPFMNSm

    Your feedback and support are invaluable in making this game even better. Thank you so much! 🚀🎮

  • Hello,

    I'm having a small issue with the NW.js export for Steam. When I export my game in kiosk mode (full-screen), internet links do not open because the game is running in full-screen mode.

    I would like to know if there is a way to automatically open a web page (for example, my Discord link) when the player exits the game.

    If anyone has an idea or solution, I’d really appreciate it!

    Thanks in advance for your help.

    Best regards,

    RRPG2022

  • Thank you so much, Jase00!

    You perfectly understood my request 😊.

    I hope this option will be added soon or at least planned for the future. Nowadays, it's rare to see a game developer working with just one screen—many even use three.

    Having an option to save the position and size of windows would be really useful. Of course, it should be lightweight so it doesn't consume too many resources; otherwise, we might as well keep using third-party software. Unfortunately, DisplayFusion is paid and also quite resource-intensive.

    Anyway, I really hope this feature makes its way to Construct 3 one day!

    RRPG2022

  • I see that I’m not the only one experiencing this issue (dop2000). Indeed, it’s quite frustrating to have this window constantly open on the second screen. Not only does it consume resources, but having to lower and raise the volume repeatedly is really inconvenient.

    I believe it wouldn’t be too difficult to add an option that allows the window to retain its position when launching the game, just like the debug mode. It would be really great if such a feature could be implemented in the future!

  • Thank you for your responses.

    That being said, I may not have phrased my question clearly.

    Is it possible to save the position of the game window on another screen without keeping it open in the background? I need to close the window after each test.

    I’m looking for a way to automatically launch the window on the second screen without having to reposition it manually every time.

    For example, with the "debug" mode, you can detach the window and place it in full screen on the second monitor. However, when you close the debug window and relaunch the game in debug mode, it resets to its initial position.

    Currently, I use a software called DisplayFusion to remember window positions. It is lightweight in terms of resources, but I was wondering if Construct 3 has a built-in feature to lock the positions of the game and debug windows?

    Thank you in advance for your help.

    Best regards,

    RRPG2022

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello,

    I would like to work with two screens and am looking for a way to optimize this setup.

    Specifically, I want to have my Construct 3 editor on one screen and my game test (in normal or debug mode) on the other. While this is possible, I currently have to manually move the game test window to the second screen every time I launch it, which is inconvenient.

    Is there a way to save this preference so that the window automatically opens on the correct screen without using third-party software?

    Thank you in advance for your help.

    Best regards,

    RRPG2022

  • 10 posts