rponceaci4's Forum Posts

  • 4 posts
  • I think I am using the beta r188. Tomorrow I will try the last stable version. Thanks!!

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  • Hello Guys,

    This morning I have finished my first game using Construct2. At the first moment the game is only available for Android. I have tried to put it for Scirra but when I tried to export it I receive a message saying something like that "this version of construct2 cannot export to scirra arcade..."

    Anyway, you can download the android version from:

    https://play.google.com/store/apps/deta ... uzzle.saga

    If people play it, I will improve the pics, I will add 80 more levels and better tactile control!!

    Please, try it and share it.

    Thanks in advance!!

    R.

  • It won't be necessary!! Following your advice, using "Object.count == 0" my problem was solved!!!

    Thank you so much, your advice was great!!

    Thanks again,

    R.

  • Hello Guys,

    I am new in this and in less than a weeks I already have some levels in my puzzle game, now i am not able to move between levels.

    I am going to explain it better, the levels finish when the player destroy some objects, at the first level i have only one object to be destroyed and then i want it to continue to the next level, but it is not happening.

    I have tried the followings:

    • Using every tick, like a sub event I put "the object is not on the screen" go to the next layout.

    It is not working, but if i put "the object is on the screen", layout changes to the next one.

    • I have also tried to use "Compare X" and "Compare Y" for indicate the object is in the screen, using this condition, when the object is in the screen, of course the layout moves to the next one, but i want the oposite condition, so i tried to invert this one, but i can't. I am pretty sure, there must be an easy way to do what i want to do.

    There are more tries..., i am not going to tell here. I found one way but i don't like it because i need to use the UID, the way is make an event looking is the object with a specific UID exists and if it is not, move to the next layout. Anyway, I don't like this one because that implies i would have to look the UID in every level of my game.

    I have another question, i miss the opton to introduce code, i think, the thing i am triying to do would be easier if i could put a simple if, saying something like, if not(there are like this one) in between (< x <) and (<y<): move to the next layout. So, the question is, is there a way to use code??

    Well, I hope someone can help me.

    Thanks in advance.

  • 4 posts