Royvds's Forum Posts

  • 8 posts
  • I want to make an advanced save system, I have 3 saves using the "save game to slot" and "load game from slot" commands, now what I want to do is I want my game to save those save files + a few text items to a real file wich then will be stored as a cookie on the visiters computer (My game is not yet on a site tho)

    Anybody who knows how I would be able to do this?

    Also I want it that it will also know all the saved stuff when nothing has been played yet, so the original stuff. So that you only play from your load when you actually have pushed on the load button.

    Any help will be really apreciated.

  • Ok it's fixed now, appereantly the player was recreated by an event that shouldn't be there

  • Ok, I will try the persist behavior today if I can find some spare time.

  • It is the Z-order wich is messed up, I have multiple objects in 1 layer that all have a special place in the z-order bar, all sorted out. but when I use the restart layout event (for when the player dies) The z-order bar just messes up and everything is placed wrong then.

  • I ordered my z-order and everything is fine when I play, but when my player die's and the layout get's restarted the z-order totally gets messed up and everything is then diffrent then it should be, pleas help asap

    Thanks in advance.

  • Yus I finally got it working, I added extra empty layers below the layers for the HUD / Menu in the GUI layout and I had to add an empty layout ontop of the layers in the level layout, i really dont understand why this has to be done but it works now

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  • Btw the layers are also not ontop of other layouts but like inbetween the other layouts layers....

  • I want to make a global in-game menu and a global UI, I therefor made a global layout where all the layers where global so as the objects.

    How can I make multiple of those layers visible ingame, I can do one but then all the other layers are totally useless but I do need multiple layers!

  • 8 posts