Roych's Forum Posts

  • Hey, any update on this maybe? I'm also trying to create multiple levels for this. Not realy sure how to start.

    Should I duplicate everything for every level or can I use "include" and somehow just change the global variables for every level?

    Not sure how to change the global variable for a specific level (layout, event sheet).

    Thank you

    R

  • Aaa, yes! Working perfect, thank you

  • Anyone, maybe?

    Thank you

    R

  • Ups, sorry I though I did that. Here is the link again.

    https://www.dropbox.com/s/qhtc5lsoevypej7/floating%20fly%20platform.capx?dl=0

    I think this one should work. It is based on https://www.scirra.com/forum/viewtopic.php?f=147&t=166276&p=1003796&hilit=floating+character#p1003796 topic.

    Thank you

    R

  • Hey, sorry for my laaaate reply to this. Im still looking for a solution to this if maybe anyone knows how to achieve this.

    My character is made like this here:

    https://www.dropbox.com/home?preview=floating+fly+platform.capx

    Thank you very much

    R

  • Hello

    I'm having some problem with my player not moving with the player_Box vhen on vertical sine object.

    My player is always slightly above ground an it has some V-sine behaviour, so it looks like he's floating. But when I jump on another vertical sine block the Player_Box is moving normaly with the block, but the player is always on the same height.

    https:

    //gyazo.com/51f7fa9d720830fb10f89ebb42997767

    https:

    //gyazo.com/edfd80c1ea57b277215497e4e666a85a

    Images are in links, but are in separate rows, as Im not allowed to post img's I guess

    Hope you understand.

    Thank you

    R

  • Yes exactly what I needed,

    thank you very much

    R

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  • Hello

    Im trying to create circular movement like this:

    So, that the horizontal lines would rotate around the circe but would always stay horizontal. Would work like an "elevator" for the player.

    No need for the inside circle at all, it would be maybe better without it, just for better understanding ...

    Thank you

    R.

  • Hello,

    just found this one and I thought I'd share it.

    http:/ /www.deviantart.com/ morelikethis/artists/ 454315704?view_mode=2&offset=155

    delete spaces!!!

    I hope u find this usefullCheers

    R

  • Hello all

    Im fairly new to construct, have made some simple games in the past, but now Im trying to create some ragdoll character who can walk, is there any tutorial on this or how do I do that. I would like to create something similar to Limbo movement, so when he falls he bends according to a floor on which he has fell on.

    Can someone point me to right direction, or is there any sample for this one?

    I was looking on the Scira site and forum, but can't find anything on this...

    Thank you

    R

  • Anyone?

  • Oh thank you, very nice.

    But do I have to set angle for for all the hills and maybe just rotated solids, for a player to make rotation? Isn't there more simpler way with physics maybe? Just asking, cause I have a lot of hills in my game atm?? This could take me ages to prepare ...

    Thank you.

    R.

  • Hello

    I wen't through most of the tutorials here but couldn't find anything about that.

    I want my player (platform) to automaticaly rotate at angle. Let's say I have a tank driving on a horizontal ground, then he drives on a hill and the tank would change angle on a hill and won't stay horizontal.

    I have my player like a snail but he always stay at horizontal I tried with physics, but can't figure it out.

    As always thank you

    R.

  • Hello!

    Im kinda new to Construct 2 and need some help from this awesome forum

    Im trying to create similar to crazy brix game movement for my player. Where you must catch a ball with a small "brick" and then the ball bounce off and hit and destroy other bricks on top of screen. I hope u understand I cant post links yet...

    What I want is for my finger to be below the player so that when you move left or right you see the whole player moving with your finger. How can I achieve that? Pin behaviour or. Somehow cant figure it out what to do in Event sheet for this.

    If this was already asked can someone point me there I couldn find anything about this.

    Thank you very much.

    R.

  • Thanks for the reply

    Im not following you here :o

    With sprites, you can chose different animations or frames of an animation. (I get that)

    Create a few grass tiles in the grass animation, (grass??, you mean stone?)

    create a private variable for that object called "skin", set skin to floor(random(N)) on creation, with N being the last frame you got +1. (I dont understand that part)

    Where do I put that and how do create private variable u mean instance variable? Why floor?

    Sry I know, Im new to this but somehow I don't get your anwser. Is there maybe any caps for this already?

    Thank you