rowland.exe's Forum Posts

  • 13 posts
  • I am not familiar with Google Drive, and I don't use Dropbox, so I don't know how to post my capx. Sorry about that...

  • Sorry, I cant seem to get the link from google drive, I do have a screenshot of it but I don't really know how to post it.

    How ever i can put the code here in text, if that could help:

    Mouse: Right button is down ---> Player: Spawn Ultraball on layer 1 (image point 1)
    Player: UltraballCounter <100 ---> Player: Add 1 to UltraballCounter[/code:10x7a7x6]
    
    That's what i have so far... hope that helped you?
  • I don't know how to upload a file, sorry...

    Don't be surprised, I can be dumb lol.

  • Hmm, I'm assuming it works, because my browser says there's sound playing, but I cant hear anything. I even tried setting the volume to 5000 dB and higher.

  • Alright, I'll try it. Thanks!

  • I'm currently making a Pokémon themed game, and I want music to go over it. However I'm very sure that I've done something wrong. I put the music into the music folder, insert the audio object, and in the event sheet, I do this:

    Audio is silent ---> Play {song}

    I don't know what's going wrong! My laptop's speakers are turned up and working, but I cant hear anything!

    Help would be much appreciated

  • When the limit is reached, I want the game to ignore the right mouse button being clicked, but only for 10 seconds. How do I do that?

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  • I can't get it to work. I got the events set up, but I don't know how to stop the player from spawning more ultraballs when the limit has been reached.

  • Ah, so now I get it.

    'player.BallCounter' is the same as 'Player ---> BallCounter < 100'

    Am I correct?

    But thanks anyway, I'll give it a try!

  • No, sorry I don't really understand, I'm still quite new to Construct 2.

  • Wait hold on...

    Do you mean I have to create another condition UNDER the Right mouse button down?

  • I don't really understand:

    "player.BallCounter<100"

    What do I do there?

  • I recently made the beginner game Pokémon themed with many more events. Whenever the right mouse button is held down, the player character shoots ultraballs INFINITELY. But I don't want it to be too over-powered, so I want to know how to make the character shoot 100 ultraballs, then have a timeout for 10 seconds so that the player can't shoot ultraballs, then after those 10 seconds, the player can shoot another 100 ultraballs and so on.

    Also my audio won't work. I want to put music over it, so I put the .ogg file in the music folder, and then do the audio stuff in the event sheet. I preview it, but I cant hear anything. And no I do not have my speakers muted.

    If anyone could help me out with these two things, that will be great!

  • 13 posts