RowelCaps's Forum Posts

  • 4 posts
  • thank you for taking the time reading this post, I would like to ask questions on how do I make my 2 objects (arm & forearm/hand) behave like an actual hand. I am currently making a 2D game in which the goal is for a character throw the ball in the basket. I have research on joints & pins and I tried to implement it on my game but unfortunately, The arm gets rips of in the body, weird arm movement, hand dislocated & and other more. )) . I have 3 sprite that makes up for the character, 1 is the body 2 is the shoulder & biceps 3 is the forearm and hand.

    I pin the hand to the ball and put a joint to the hand & shoulder so they would connect, and I created a invisible box in which it is position to the shoulder of the body. I'm sure my logic is incorrect, I tried figuring it out all day & research on physics and pins. I also browse other post about this but i came empty handed

    I'm still a beginner in construct 2 sorry for the bad English.

  • zenox98 thank you! this has been really helpful.

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  • LaurenceBedford Thank you for replying. I love the community here, you guys are really friendly. Apparently, We can't change the decision on what game we'll make so that makes me cry. ) until the player flicked the paperball is there anyway i can if then condition this? just like in programming?

  • Hi guys, Thank you for reading this topic. I'm a beginner in construct 2 and I want to make a game with flick controls for mobile(its for my project) but I have no idea how. First the ball is in stationary when the player swipe the ball will get thrown in the direction of the swipe of the player. while the ball is being thrown the size of the ball decrease so it will look like its traveling to the distance. thank you

  • 4 posts