Rory's Forum Posts

  • You could also put it in a group and disable the group at the end of the event. :)

  • Ah, sorry, I thought you merely purchased the client as you stated, not the rights to it.

  • Hello,

    I want to report that I discovered something pretty exploitable.

    Lets say you have a comment with 14 votes..

    And somebody just votes you up, and you have 15.

    You then gain 100 reputation points.

    After that, if they vote you down, you lose the badge, but you don't lose the reputation. Once it up votes again, you gain the badge, gain a 100 reputation points. Repeat.

    I discovered this while giving kemosabe 11k worth of reputation..

    So you might want to recount it xD

    scirra.com/users/kemosabe

    <img src="smileys/smiley9.gif" border="0" align="middle" />EDIT: Also tested it on the Good Comment badge for myself, it worked. hehe?

  • For Facebook games, in order to get your games played on most browsers, you'd need to buy an expensive trusted SSL certificate for where you're hosting your game. At this point, I think Kongregate and just the Scirra Arcade are the best platforms for your HTML5 games.

  • What other Gods will there be?

    Will Ashley be one? Haha

    Anyway I do love the graphics so far, especially the logo!

    The surf background kind of feels mismatched with the Javeh though.

  • You could try find an artist to work with you, if you can't, it's always good to try be independent.

    The graphics are the only thing that I don't really like.

  • That is a pretty awesome game.

    Kudos to you and your aspiring game creating son!

  • If I had a recording device, I would so help you.

    That list of characters intrigue me like no other game has..

  • Yes, I have that delay when my game pauses music too, I'm using Ogg files.

    Actually you can try adding a dark orange additive layer over it.

  • I also noticed this, but I couldn't figure out if it was a bug or something I'm doing wrong..

  • how about player.y and enemy.y being just zeros?

    Day & Night cycles are always implemented or planned as..

    Night - Darken the Screen

    Day - Normal

    But we shouldn't forget Dusk & Dawn, the tints of orange and purple you get at certain times between Day and Night etc.

    Such a system is going to be fun to do once the WebGL shaders are in!

  • That is complex.

    Reading time!

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  • In other words, instead of entering a numerical value into your actions like,

    X = 9

    You replace it with,

    X = random(0,640)

    What this does is give you a random number with decimals between 0 and 640. However, this gives you decimals which you don't want.

    So you FLOOR this value by making,

    X = floor(random(0,640))

    So this gives you an integer between 0 and 640.

    In my previous post, I mentioned rolling a random number between 1 and 10. I wouldn't need to floor it, but you'd need to use random(0,10)

    Since you're spawning these objects at the specific point, don't think you'll be needing to create an object at a random X,Y.

    I'd set a DICE variable to random(0,10)

    and check if that variable is below 1, if it is, spawn an object at the specific point.