Rory's Forum Posts

  • Hmm, but does it start lagging for you after awhile?

    I've uploaded the capx HERE :)

    Thanks for the offer :) would be awesome if you could help!

  • Ahh, you have a point the arcade is for that and I'm sure as the community grows, there will be more good games and its successes to report on :)

  • Sorry for the many posts, especially questions..! But I need some guidance here. I'll try my best to contribute back to the community soon with some scirra exclusive graphics tutorials, but for now heres my question..

    My game works fine, quite fast on my computers at first, but in a matter of minutes (10-20mins) the game starts lagging quite badly and this happens even without touching the game.

    So I'm thinking its to do with some of my looping/timed events are causing memory leaks.

    All I can think of is if I'm creating objects and not clearing it but this shouldn't be the case as I've looked through it.. Are there any other good practices I should be following to ensure this doesn't happen?

    You can try my game HERE and tell me if it happens to you too.

    Thank you in advance!

  • An awesome month, for me it was the month I stopped lurking and bought a copy!

    As more games are created, maybe we could have a section showcasing the best of the month. Of course, only if there are bests! :) would motivate people to make better games!

    EDIT: Oh and I like how my question about r100 became a really constructive discussion on all the great things coming in r100 <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Thats through, you can just use z-order to manage what should be on top of what. Layers are more for when you want to scroll at different speeds.

  • I'm using the paid version, but for my current project I still only need 4 at most.

    When I get around to making a platformer, I'll definitely make use of more though.

    This is pretty case by case :/

  • Haha, thanks Kid4lynn! at the moment, I'm thinking of publishing it on Chrome App Store, though we've presented the game at a competition on an iPad tablet at it runs pretty awesomely :)

    I really like your game too

  • Cheap workaround would be to use a animated black & white grainy rain texture.

    Something like THIS

    You'd need more than 3 of these to keep looping, animating over the screen. You might need to make it have transparent backgrounds or use a effect to make it look like rain.

    Next, randomly generate animated splashes on the ground.

    Using particles and sprites are both going to be intensive and slow down your game greatly.. do realize we're not going to need so many things an object has for each rain drop like a unique ID for each rain drop spawned. For something as trivial as a rain effect, search for methods older games use and you'll find they mostly cheat for this effect.

    You may also want to check this out,

    scirra.com/forum/platformer-snow-fire-rain_topic47629_post298316.html

  • I use fav.cc and 000webhost.com

    As Ianceal has said, Facebook requires you webpage have a SSL, and a trusted one too.

    verisign.com

  • Haha! i almost jumped when the zombie was at the first platform I jumped to.

  • You could also use OR events!

    but families is the obvious solution..

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  • I haven't introduced myself yet!

    I'm Rory, a game artist from Singapore :)

    You can check out some of my work here..

    magdreamer.deviantart.com

  • So the EXE exporter and forced WebGL is going to make our desktop games look amazing for now, and eventually we'll be able to just export these games onto web and maybe even mobile and not worry about lag or compatibility..

    Sounds like an awesome future, and I can see this happening as well!

    As long as the tech is good, the browsers which choose not to embrace these revolutionary new tech will get weeded out by its own users.

  • You won't go far with ripped graphics.. As a graphics person, maybe you can consider working on your own graphics first!

  • Do you draw everything for your games by yourself? Have a designer?

    I'm a designer, so yes, I design everything myself because that's what I'm good at. What I normally lack is a programmer, and because Construct is so simple, I don't really have a problem with that with the projects I do now.

    Have a whole team?

    I normally work alone.

    Download images from free stock sites?

    Never.. there aren't much free graphics out there which can let you make a full game without at least making a little bit yourself, or getting pieces from elsewhere and mismatched graphics is bad.

    If you want though I recommend

    opengameart.org

    What about music?

    There are lots of sites out there which you can get free music and sound effects from

    Flash Kit, Newgrounds, OpenGameArt are just some.

    But always check the licensing, never use a piece with a license not legal for the game you're making. Don't use non-commercial licensed music for a commercial game and give credit when necessary.

    :)