Rory's Forum Posts

  • Its a completely different engine, would be easier to just recreate your game than to try convert any data.

  • So the bomb is thrown now?

    Set a variable on the bombs called timer.

    Every second, pick every bomb and reduce bomb.timer by 1.

    Make another event if bomb.timer = 0, explode.

    I would make it shoot out flaks in all directions, make small sprites that shoot out of the bomb and deal damage and die at the same time. This way damage detection allows for soldiers to block bombs for other soldiers.

  • I think some slack has to be cut here :) birthday boy deserves a longer break!

  • Happy (belated) birthday, Tom! Keep on doing what you do!

  • I would like this too.

    There should be at least some good third party plugins accepted..

  • I'm stuck on this one..

    Is there a way I can use the rotate behavior to set its speed to adjust depending on the position of your mouse, so it when it is in line with your mouse, the speed is zero?

    This way I can detect its speed and use it to calculate the velocity of the swing..

  • Thanks for the news Tyler, I'll be sure to give appMobi a go if I work on a game to export to iOS. It sounds like a good deal.

  • Its good.

    As I said earlier, would be nicer if the camera could be zoomed closer.

    All the best, hope it becomes a hit on Kongregate!

  • For the graphics, you use Bevel & Emboss (as well as defaults for a lot of blending options like the drop shadow and stroke) on all of text and some gears etc. in the menus, its ugly..

    The in-game graphics appeals to me because of its odd, strange feel, like a mix of kiddish and freaky at the same time.

    The interfaces and tween effects on the menus feel 'finished' and professional. I really like your attention to detail!

    The game's concept is fresh and strong, I mean a frog costume wearing kitty with psychic powers. That's a first (and probably last) for me!

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  • Don't think so, I checked the font properties and all this.

    I used web fonts in my game, so I had a Bold font and a Normal font.

  • int(x) - convert x to integer

    It doesn't check if it is or not and return a 1 or 2..

    How about checking if int(x) = x, if it is, then it is an integer already.

  • I like it, the art reminds me a little of Gravity Guy somehow.

  • I use fav.cc and 000webhost

    Both pretty good, ad free, web hosts.

    :) Dropbox is pretty kind with bandwidth, and It actually loads dependencies which I didn't expect. It works just like a webhost.

  • I'll still be using it, I'll always used beta releases even if it occasionally crashes or makes my game crash because it's just more fun that way. Haha!

  • Ah, cool cool.

    Anyway, Good game! simple rules, but the distance the game takes place at makes it hard for me to make estimates on my movements.