Rory's Forum Posts

  • Wooooo

  • You speak like that's going to happen soon!

    Excited for that Ashley

  • The engine has specialized features for games and is focused on games. It can make apps well, but that's as a bi-product of just being a good 2D engine. I think on Scirra's part what their idea is to market it as what it's intended for - games - and people who find it useful for app creation will be pleasantly surprised versus if they advertise it as a App creation / Game creation platform, and people will be disappointed by it's limitations.

  • You can do that neatly with this plugin

    construct.net/en/make-games/addons/294/input-manager

  • If you're going to be making an RPG that RPG Maker can make with little or no add-ons or scripting, then RPG Maker is 10x easier. But if you're trying to deviate from traditional RPG features or art styles by a long shot, then you can consider Construct 3. The ability to use JSON text files and JSON arrays in the editor itself has helped a lot for me. You'll be using that as databases and dialogues.

  • You were on the right track in your first post. You can disable collisions as well so it won't process any more collision events for those objects :)

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  • Mental health o.o

    This has become a very weird discussion.

    I think all this is like asking what good is Dropbox if the service shuts down?

    You should only pay for the Construct 3 engine subscription if it is useful for you now.

    You shouldn't buy a subscription for anything if it's not adding value to your life now.

  • Great initiative, can't wait to see more!

  • Why not use a repeat/while/for loop?

    You can try adding an inline js code that calls the function, but I don't know if it's a good idea.

  • This is a game I’m working on with Construct 3 at the moment.

    streamable.com/rc4t9u

    There may be a bit of stuttering as I’m spawning a dozen projectiles, each emitting light and rendering shadows for every object in the environment, all through Construct’s event system, and this is running on preview mode! Once exported, the stutter is also not present.

    The game normally runs smoothly at 100fps without stutters on my PC and 60fps on my ipad.

    Construct 3 has been handling the graphics astonishingly well, I would say comparable to any native desktop, memory management is handled great too. Coming from someone who’ve been hard coding games for years, the engine provides so many conveniences that graphical optimizations is rarely ever something on my mind.

    When someone complains any engine isn’t powerful graphically today for any 2D game, It’s usually due to the lack of understanding on how to code optimally. If Super Mario was 31kb, I don’t see how with today’s hardware, you can still worry about 2D game performance on any engine, as long as you’re not abusing the conveniences engines provide too much.

    Ori used some tricks to get large textures running in the engine as well, and there’s a lot of things to note when dealing with large textures that will be universal on all engines, such as making them out of smaller parts and using lower resolution textures and blurring them or scaling them with texture filtering. Making them loopable is another trick.

    Hope this helps!

  • I love C3’s remote preview, especially the video feature. It’s really well thought out. But yesterday, it took my large scale project around 20 minutes for someone to load it, getting especially sluggish at “loading textures”. This isn’t going to replace it for that use case, but good initiative!

  • In every level theres that ONE.

    It seems like you got somehow even better at hiding eggs this year, and some of them actually cracked me up..! I like the video at the end~

  • I played last year and I'll play this year. Thanks boss, Happy Easter!

  • You shouldn't need to, but it's a workaround.

    You can see me do it in my game

    streamable.com/2hi40a

  • Thank you! Tom_A2020