Rory's Forum Posts

  • Wow, a bit out of context, but the new GameJolt HTML5 support looks awesome. Also, the game looks great, love the cute art style :)

  • I'd love to see a more player oriented arcade :)

  • How do I play this?

  • Wow, this is pretty cool. I wanted a similar effect for my next game, so I'm going to have to thank you in advance for the share!

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  • Hi Lyndan, I didn't see the first version but after watching the video, I don't really want to pledge to the game. Firstly, you need to spend more time explaining the game, not just the storyline which you spent a few moments barely touching. I would first break down the game's genre and provide some information which a potential backer would like to know. You said the words "Great game" to describe it at one point. Why not show us what's great about it? <img src="smileys/smiley1.gif" border="0" align="middle" />

    All the best for you Kickstarter. I started making games when I was 11, I went straight into making online games with Visual Basic 6, which is in hindsight - way too ambitious. I'm glad to see you guys are starting humble, and I'm sure that with hard work, you'll be making greater games soon enough!

  • Haha!

    Darklinki Exactly! Mine is more like ShopBox, ShopHat, Shop_Preview etc.

  • BluePhaze If you'd read my last post, you wouldn't have asked. :/ but thanks.

  • Haha, I don't use numbers in front of my variables, but thank you!

    My problem would still persist, the problem is Spacebar acting as a know it all - all the time.

    Seems like Ash fixed this in 128.2 :) will try it out later.

  • I know the system can't be perfect, but it just keeps helping me complete sentences which I don't want. Like when I type "Shop" it keeps giving me "ShopBox" (another variable) and I end up having to backspace it. Sometimes twice in a sentence because I use Spaces " " in some of my naming conventions, and spaces " " trigger this auto-correct.

    :/

  • Wow, this game pleases me so much now :)

    I would be happy with any of these actually, Multiplayer, Modularity, Tilemap support. Hell yeah Scirra!

  • Ashley I read the update here and I'm really happy and proud to be a C2 user :) thanks Ashley!

  • Alright! Thank you Darklinki :)

  • Hmm, but iOS apps can only use Appstore IAP. It's against the rules to use alternatives.

  • Hey, hope this gets the attention of you Ashley.

    Right now I'm in the midst of developing a pretty big game with Construct 2. When it's complete enough, we'll be getting an audience with Chillingo to talk about publishing the game. Recently, with the announcement of WebGL support for CocoonJS, I have become pretty confident that performance will not be a problem. Yet at the same time, I'm afraid that Monetization might become a big one. Publishers will definitely want to find ways like ads and In-app Purchases for the game, so I need to know how I can implement in-app purchases from CocoonJS. Since the functionality already seems to be in CocoonJS and Construct's behaviors, I figured there should be a way right?

    But I've been searching for guides, tutorials, discussions and all I've seen is maybes and possibilities but no sure way to implement it. Maybe there should be a guide on this? an In-depth one? I mean monetization is a really big key to accomplishing big titles with C2 on mobile.