rooriiuk's Forum Posts

  • 6 posts
  • And with that... it works! Thanks a million Ramones!

  • Hey there! I should've named Sprite9 to 'shelf' huh? Sorry if it's confusing. But no, there's only one Sprite9 In the scene right now!

    EDIT: Oh, forgot to mention, the ledge sprite isn't set to every tick, that's the Movesprite (the thing that the shelf sprite follows).

  • Sorry for making another thread so soon!

    I've ran into another problem while creating my level: essentially I have a pushable block which I want the player to be able to climb onto. I've done this by following a few other guides, (one of which was pushing/pulling blocks, the other climbing edges), which separately work fine, but putting them together gives me some trouble.

    I have a sprite overlaying a block which acts as a platform object (though only when the player 'overlapper' sprite overlaps it), the block follows the sprite at every tick. So the player can move it left/right, works fine.

    I also have a LedgeSprite, which if the player hits 'e' when next to, will climb on top of the sprite. I have pinned these sprites to the sprite overlaying the block (one in the top left and right corners), but I notice no matter what I do the LedgeSprites won't move with the block as it should, it lags behind a fair bit (with the one on the right not moving at all). Example: giphy DOT COM /gifs/3xz2BLfSy49auTrXOw

    I've included another screenshot of my event sheet here. Again, very new, so please forgive me if it's confusing to look at/doesn't make much sense. And sorry for the very specific problems I'm having.

    If there's anything I've left out, please let me know! Thanks!

  • Thanks again for your reply, you're really helping me out here!

    I only just realised that you can have multiple conditions for a single event thanks to you, so that's a huge help.

    The crouching works fine now! As does the crawling! There's a few problems so far though, the biggest being that I can't seem to be able to get back up once I'm down... probly another stupidly easy to solve situation, but here's my event sheet:

    Sorry if it's a little confusing (I didn't think ahead here), but the boldened Crawl, and the Crawl in quotations are a variable and an animation, respectively (Something I'll change later, for sure).

    26 = Enter crouch mode

    27 = Exit crouch mode (back to Idle)

    28 = Crawl when in crouch mode

    29 = Exit Crawl mode (back to crouch)

    30 = Can't jump when in crouch mode

    Thanks again!

    EDIT: I've managed to get it working the way I want it. Again, thanks to JudgementXD for all the help!

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  • Thanks very much for your response!

    It sounds super helpful... however, when it comes to visual scripting (or any kind of scripting really), I usually find myself asking some very basic questions, I hope you don't mind!

    Firstly, in regards to making an instance variable, how do you mean? I thought in Construct 2 instance variables needed to be made from a sprite or object in the layout. I know I can make a Global Variable in the even sheet, but I was not aware I could make an instance without an object. Honestly I assumed I'd need to do something like this, however I'm just not sure how.

    On the separate note, my event sheet will be riddled with mistakes, as this is my first construct 2 file... I know that's quite the lazy excuse, but I'll be sure to clean it up, thanks for pointing it out!

  • Very simple question, sorry about this.

    I've got a character who can crouch, but I'm a little confused about how to get her to crawl.

    Here's my events sheet so far, sorry if it's a little unorganized/unusual, this is my first level:

    But yeah, basically I'm unsure about where to start really, how do I make my character use it's "crawl" animation when moving left/right if I'm holding the 'down' key?

  • 6 posts