RookieDev's Forum Posts

  • Anyone Know this? I seen a few things on it here inside the forums but most was used for bitwise method which im not using im using arrays.

  • Hey guys,

    I wanted to ask a quick question about arrays, Im going to learn this even if it kills me!

    I needed to know how i can check the cells around my array to find out if my ground sprite is exsposed to air from the top only and if so i wanted to change my frame to a grass covered ground sprite while leaving all other ground sprites that are not exsposed to air untouched.

    How would i go about setting an event up to check the left,right,above and below my sprites? This is a big deal when it comes to arrays im just trying to learn more on the subject.

    Thanks guys

  • Guizmus If i was using an array how could i check the surrounding cells? My question is very similar to this one that has been asked but im not using the bitwise method, im using the array generation method.

    I wanted to know if its possible to check the surrounding cells around a certain sprite? I needed to know this because i want my dirt sprite to change if it is exsposed to air transforming it into a grass covered dirt sprite.

    I just need help trying to figure out how to check the surrounding cells.

  • R0J0hound Thank You!! This is exactly what i needed to see. how you have set your terrain generation up is not how i would of thought to set this up.

    The logic you used is way past my lvl right now but i will learn it through.

    Dual sine is what im going to use, You have sold me on that! I never knew that the sine could be used in this way and like you said the expression looks more complicated than it really is. Thanks for explaining all off this to me R0j0hound.Im going to further examine your file and try to learn it alittle better aswell.

    This is by far the ultimate terrain generation for construct 2, R0j0hound do you want me to upload the capX to the Main capX Tutorial Section?

    I think alot of users could benefit from your help here.

    I have one last question about arrays if you still have time, The question is in regards to Arrays and Animation Frames.

    as you seen inside my original photo i have figured out how to set animation frames according to the X,Y positions inside the array but what if i wanted it to be alittle more dynamic?

    For example i generate my ground tiles within the array first then i set my animation frames underground to the respective stones/ores i need which is so far so good but my issue is this, How can i check if my upper most ground sprite is exsposed to AIR? What i tried to do was place logic inside my project that checked if a sprite inside my array was exsposed to air and if this was true i would change that sprite to a grass covered ground tile.

    I know how to check things at Offset but how would i go about doing that inside the array? This is the only true way to dictate and manipulate what goes on within the array and have things change in a natural fashion.

  • Such a sad thing to see, Reading this has made me feel 100 times better about making the switch from Gamemaker to Construct 2!

    So much time has been saved since i started using this engine! tulamide thanks for posting this, Maybe some of the new users or some of the people that are still trying to make the decision weather to buy Construct 2 or not will see this post and realize why this is the best choice hands down!

  • delgado You should use your own brand new sprites! and replace all the DragonBall Z Sprites.

    All you need to do if you dont have the funds is to showcase your work to other game artists that are also in need of work.

    Most artists will help you if you have a project to show them from the start. But never expect for someone to work for free.

    You may get lucky and find someone that is a Dragon Ball fan aswell and bring your game to new heights!

    You should start by looking for an artist that can help you with making art for your project, Im not saying stop what you are doing but more or less start looking for someone to help you with Graphics!

    You could make your own Title Name with your own characters that have special powers just like DragonBall, all you need to do is find an artist on one of the many forums that are on the World Wide Web.

  • Awesome request Rhindon, I think it would save some clicks and some time when it comes to larger layouts aswell.

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  • PixelRebirth Thank you! I am opening your capX right now. as for the terrain generation, I have alot of the basics down but what i lack is some basic skills when it comes to Manipulationg the array once it has been created or even before it has been created.

    I have a very toned down version of terraria/minecraft but i lack the skills needed to make more natural feeling terrain.

    Perlin Noise seems to be prettyepic when it comes to this but what i needed to know what the exspessions used to access the logic in this addon. The manual explains all of scirras exspression and i didnt see Perlin Noise there when i looked thats why i came to you for information regarding it.

    The main thing for me is just altering the elevation so the ground appears to be not as flatland. Thanks again for your help, I really need every bit i can get!

  • delgado More than likley if your project does do well you are putting yourself at risk of Cease and Desist Orders from Bandai or even worse. Your best bet is to make sure you swap your sprites or you are doing nothing more than rolling the dice with your hard work.

    Here is the only Developer with rights to DBZ stuff that i know of.

    http://www.bandainamcogames.com/game/dr ... verse.html

  • R0J0hound Your first exspression has gotten me alittle confused and i dont see myself learning Perlin Noise without alot more insight but i think i understand the other 2. What is confusing me the most is when you say Material.. When you say Material do you mean Sprites?

    Also when i would set my array.curX,array.curY to curValue>0 nothing is happening at all, Its just making the values what they already were in the first place.

    This seems like its very easy im just not seeing things how you are seeing them. I have everything else down when it comes to generating a flatland.I spent 2 and a half days trying to come up with something that would work for me. Ive went back to construct classic and even looked at posts from 2011 but none are straight forward about this information, There are more than a dozen ways to make this happen and im having a hard time trying to figure out the most basic.

    I do not know how to make this happen at all, what you are telling me i understand but i do not know how to place it inside construct 2 for it to work as its supposed to. does this expression replace my very first For Each Event? Or my For Each Event right before i create my blocks?

    I tried both and still am getting the same outcome. This code is very delicate to me since i have spent alot of time trying to memorize what does what and how it does what it does.

    Im changing alot of values inside my CapX because i have different sprites that spawn the deeper you go underground thats why im really lost. I dont know why i cant see what you see.

    This link below shown me alot but still does not go into depth about how to make the ground different heights/Hills or even elevation changes.

    https://dl.dropboxusercontent.com/u/581 ... ration.pdf

    This one i cant remake because its different how you set this up with construct 2

    https://dl.dropboxusercontent.com/u/581 ... al.doc.pdf

    The pdf files are from years ago and its all i found that teachs people like me how to do this stuff from the ground up in a very detailed fashion. You still can not step by step these tutorials in C2 i tried and failed.

    The issue is im getting slices of info when i need the whole pie, It would be awesome to find a pdf on how to do this in C2, Most (But Not All) people use C2 because they lack skills in some sort of area of game development and its almost a must that there would be some kind of write up on how to use the array for generation in the most basic of ways. Im sorry for venting alittle bit in this post, Ive wasted alot of time on my own trying to figure this out i just dont want it to be for nothing. Thanks a ton R0j0hound i might have already given up if it wasnt for your posts! I really mean that.

  • delgado This does not stop you from using the art as a placeholder to test your engine.

    When you are complete with your project just swap out the sprites with your own personal sprites that you have and no harm can be done to all your hard work.

    in the future be very careful which sprites you use when making a game, This can break your indie dev career in a fast way.

  • Can anyone give me a hint on how i can make some hills within my array using the method im using now?

    Ive looked on the forums and seen multiple CapX files but they are all using a method to generate tiles that i have no clue how to use.

    In my image i have found all the info i need to make things happen im just trying to figure out how to randomise my elevation using my array and not perlin noise.

  • VictoryX lolpaca Thanks for going into detail in this post it helped me alot, One thing i dont see here is how to make hills or natural type of terrain using the array.

    Im using the procedual method you have shown here but i can not seem to make anything other than flat ground like your demo.

    Would you happen to know how to make some kind of random terrain elevation through arrays? If so it would be pretty epic to know.

  • R0J0hound Thank you for going in depth with your response, The details you have given are great but i think im lacking the basic principles on how to use this addon inside of construct 2. I followed your guide to the best of my understanding but im not comprehending this right, my perception is a bit off.Perlin noise is imo the best choice.

    I really like what im seeing from this addon but i really can not afford to sit back and spend alot of time trying to implement something that there is very limited information about on the scirra forums.

    Like my main question states, Is it possible to make this happen with my array? I think i would be better suited to try it with my array generation since i can understand how to use the array alittle better than Perlin Noise.

    Thank you for helping me thus far with the info i need, It really helps to have people like you on these forums thanks again R0j0hound.

  • Awesome Plugin!

    I wanted to know if you could go alittle more in depth when it comes to how i can use this for terrain generation inside construct 2?

    Im making a 2d sandbox game similar to Terraria using arrays right now but im trying to create natural feeling hills and mountains, I would love to know how to make this work in that way.

    Ive asked around but the info on what expressions to use and how to use them inside construct 2 is very limited on the forums.

    Thanks for making this plugin and i look forward to learning how to use this in game.