ronval's Forum Posts

  • Hey smallbear I think it might be a different problem if im understanding your problem correctly. I think mine has to do with some sort of calculation that needs to be made I have no idea lol. Thanks for pointing your post out though.

  • Hey Joannesalfa I'm using scale outer

  • Hey guys i'm looking for some help on an issue im having.

    Im making a web game that will run on mobile devices. As we all know sometimes people start playing the game in an orientation that the game was not designed to be played or people just change the way they are holding the device.

    My game requires individuals hold the device in the portrait position. If they change the orientation to landscape I make a layer visible that tells them to put it back into portrait to continue playing.

    But what seems to happen when I put it back into portrait is that everything gets shifted over. Making the game unplayable. You can see what I mean here. If someone can let me know how to fix this problem I would greatly appreciate it. Thanks a lot guys

    Portrait

    <img src="http://windows-apps.com/wp-content/uploads/2014/02/IMG_20140203_175640-180x300.png" border="0" />

    Landscape

    <img src="http://windows-apps.com/wp-content/uploads/2014/02/IMG_20140203_175649-300x180.png" border="0" />

    Back to portrait

    <img src="http://windows-apps.com/wp-content/uploads/2014/02/IMG_20140203_175656-180x300.png" border="0" />

  • Ashley so I found a solution to this but maybe there can be a more user friendly method that can be put in place. You have addressed this before in this post scirra.com/forum/reset-construct-2-preferences_topic45449.html

    It does seem like having a switching between different sized screens messes things up. Deleting the "HKEY_CURRENT_USER\Software\Scirra\Construct2 in the registry did the trick for any one else that has this problem.

    Thanks and keep up the great work guys :)

  • Hi, so I have been having trouble with the project bar, object bar, layer bar. I can't get them to show up for some reason. I have the corresponding boxes checked off in the ribbon but they don't appear even though they are checked off. Its very strange they were working before.

    I have already uninstalled and reinstalled it but nothing has changed. Restarted my computer so and again nothing.

    I can't continue my work if I can't get to them so some help would be greatly appreciated.

    Thank you for your time.

    Operating system & service pack: Windows 8.1

    Construct 2 version:158.2

        

    Project Bar, Object Bar & Layer Bar are Gone!!

    Internet Explorer: yes/no

  • Hahaha that's awesome, very well done. I will study it to see how you did it. Love how it follows him around. You can totally use that as a boss fight. he follows you around jump on his head once then make it harder increasing how fast he jumps around and the height of his jump lol. do this twice and you have your typical "boss" fight lol

    Very cool man I will keep you posted on what it will be used for :)

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  • lol I checked yours out, its not quite what I was looking for. But its a a cool game design you have there :) with them following.

    I was going for the other thwomp you can see him here on

    this video at 7 minutes and 43 seconds

    youtube.com/watch

    thanks for trying though :)

  • chirp chirp .....(crickets)

    lol anyone?

  • Hey guys I have been trying to give my "bad guys" some behaviour.

    I want them to be able to jump back and forth from point A to point B. Just keep jumping between these 2 points in one jump. So jumps to B then jumps back to A then back to B and so on.

    Its like the classic bad guy in mario the thwomp seen here fantendo.wikia.com/wiki/Thwomp

    I was trying to use the sprite on floor simulate jump then adding a vector to it but it doesnt seem to work the way im doing it. It doesnt move as he is in the air he moves when he on the ground then jumps lol. It seems like the expression is probably more complex than that. Im not that good with expressions lol

    If someone can give me a hand with this that would be great.

  • Thanks again guys for the response. I have put them in :)

  • Since I'm using touch controls wouldnt that frustrate little kids cause they might be touching the button and it would work until they stop. I want a good user experience for all :) Thanks for your suggestion Paradox.

  • Is it cause it reacts so fast that it registers for both? I mean I could move the buttons and change the size and that pretty much solves this problem.

    Thank you so much for the answer to this. I really appreciate it :)

  • Hey guys, I seem to be having some trouble with making a menu system so people can navigate through the game.

    I have looked for info but didnt find any in the tutorials or forum posts.

    I'm actually thinking that it might be a bug with C2

    so I made 3 Layouts(menus)

    The first will have the basic start instructions facebook etc etc. clicking start takes you to to a place where you pick from four "worlds" (this is the second layout)

    When you click on a "world" it take you to the levels in that "world"(this is the third Layout menu which are actually 4 different layouts)

    In the 2nd("worlds layout" and 3rd layout I put clickable/touch sprites. One takes you back to the main menu the other back to the "Worlds menu" where you can pick the "world"

    the events that I used work for going back to the main menu everywhere in the game but dont work for going back to the "worlds menu"

    It actually stutters and flickers for some reason when you click on the "Back to Seasons Menu" button

    Here is the capx file for you guys to check out its a very small file.

    mediafire.com/download/csey0m0zqjla9k6/Game.capx

    I could really use some help on this and would appreciate some insight

    thanks guys

  • thanks man good to know. I did end up finding out that portals do take C2 games you would just have to use the C2 SDK to add the extra functions that they might want.

  • I think they would want to add their own code to it to track analytics , ads perhaps etc. If they aren't able to do this then I don't think they would be interested in having the capx or machine code that is useless lol. Is there anyway around this. Cause it would pretty much block using C2 to make games which can then be sold to portals. It appears they want full out source code. You don't want to limit the places you can take your game to right. Having your game in an App Store is hard to make money now a days for most people, so diversify. From what I am hearing, there is a small group of portals/ sponsors . But they scream give me source code!!!lol. Any more suggestions ? Besides wishing i was a real programmer lol.