I have a highlighted cursor where when the player moves on top of it's position, I have it destroy the cursor. So far so good, however, I'm having trouble making it reappear for the player's next move. Should I put a slight timer on it?
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Hey guys I'm hoping someone could help me with this. I have an idea where the player can parry projectiles. Right now the projectiles fly off in the random direction physics says it should. However, I want the projectile to go right back to the source when parried. How would I do this? Here's a screencap of my eventsheet so far.