Ronei Alves's Forum Posts

  • 15 posts
  • Thank you so much Lucid! There's no lag or delay and I can work with blend animation too.

  • Ok. I have an idea why this might be happening, but probably won't get a chance to look at it until Monday.

    Ok, thanks for the help

    I sent you the link of the .capx file on a private message.

  • Let me see the capx with the lag issue. So you weren't having an issue on import after all?

    I will upload the capx to dropbox. Basic after updated to the latest version of C2 and the plugin, lag on the Y axis appear.

    I updated the Free version of C2 to 32Bits with the old version of the plugin and no lag.

  • >

    > are you also on Windows 8?

    >

    Yes Lucid, Windows 8.1 64Bits. Using the new C2 Build (64Bits) and Scml plugin it make my player lag on jump, even if I use my method of every tick to set animation.

    When I open my project on C2 32Bits everything seen to working normal.

    lucid

    Sorry for my mistake, the issue is with the scml plugin I guess, in the 32Bits version of C2 that I test, it was with the old version of the plugin and no lag happened, after that I updated the plugin and same lag issue on the Y axis.

    The 64Bit version was already with the plugin updated.

  • are you also on Windows 8?

    Yes Lucid, Windows 8.1 64Bits. Using the new C2 Build (64Bits) and Scml plugin it make my player lag on jump, even if I use my method of every tick to set animation.

    When I open my project on C2 32Bits everything seen to working normal.

  • Everything is fine now. I don't know why, but I re-installed under 32bit for C2 which worked. When I tried going back to 64bit it didn't work. I suspect it's something to do with installing Win8.1 and working with old folders.

    Thanks, on C2 32bit is everything working.

  • > I was looking a .capx of spriter for many months.

    >

    > We did not have an example .capx, need to know how to implement it.

    >

    I will try to make one today, but I am need to make a Spriter animation first, a really simple one, then I post the .capx file here.

    And here it is the .capx file: https://www.dropbox.com/s/ygnth1vy0fjl3 ... ample.capx

    I think it will be more easy to see the lag with your own animation, so just replace the scml file.

    The animation I used only have 2 Bones.

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  • I was looking a .capx of spriter for many months.

    We did not have an example .capx, need to know how to implement it.

    I will try to make one today, but I am need to make a Spriter animation first, a really simple one, then I post the .capx file here.

  • About that lag issue on every tick, well in my project I build a way to Set Animation action ever tick below the main every tick that set the position of the player.

    https://www.dropbox.com/s/8nhrxd39el5zcnv/sample.png

    Here I have 2 vars: animationSet (With the name of the animation) and animationType (A number to chose from the animation possibilities)

    With this, there is no lag at all.

    But in case of this been actually a bug from the .scml/.scon file, I will implement the normal way of set animations anyway and let deactivate.

    I hope I could help, sorry for no .capx file, just took the picture from my project.

    So basic, If you set the animation every tick below the main every tick where you set the position of the .scml/.scon to the rectangle, will be no lag.

  • Thanks a lot, sorry for think it was a bug, I will make the changes now.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/91947859/controller-issue.capx

    Steps to reproduce:

    1. Create a event when the X Axis of the XBox 360 Controller do something like move a platformer to right or left.

    2. It works normal at this point, but when you use the analog Y Axis of the controller the platformer go right or left depending on the event.

    Observed result:

    The Y Axis of the controller is getting conflict with the X Axis and vise-versa. It also happen in both Right and Left Analog Stick.

    Browsers affected:

    Chrome: yes

    Internet Explorer: yes - In the test, the Gamepad object did not work at all in Internet Explorer

    Operating system & service pack:

    Windows 8 Pro 64Bits

    Construct 2 version:

    143 and also on the new 144

  • They just miss a file, that's all. And you can use the old file of the version 139 (Program Files > Steam > SteamApps > Common > Construct 2 > [Construct2.exe]) if you copy this file elsewhere, update to 140 and paste the old file to the same place it will work.

  • SgtCoti, your temp fix worked and you are right they forgot the .exe file inside the Construct 2 folder.

    I believe this will not cause any further issue, since this file is probably just for the Steam version.

  • Steps to reproduce:

    1. Try to open Construct 2 Personal beta 140 on Steam

    Observed result:

    The Construct 2 don't open

    and the Steam warning is: [Failed to Start the Game (Missing Executable)]

    Operating system & service pack:

    Windows 8 64 Bit

    Construct 2 version:

    140

  • They didn't fix it yet.

    But if help, someone just comment on my report to node webkit issues

    to just use window.close() but I believe this is a change for the Construct 2.

  • 15 posts