Link to .capx file (required!):
skydrive.live.com/redir
Steps to reproduce:
1. Just run the game on a Windows Phone 8 device
2. Wait until the enemies start being created faster
Observed result:
It is just your Turrent sample, with no changes.
After some time, the enemies start behaving weird, like they are lost and, after some time, they get a clue and start walking, but stacked on others enemies.
The issue does not occur on iPad.
I have tested it deploying via Intel XDK.
Expected result:
The enemies would walk near every other, just changing the 0.01s, according the built-in rule in the game, until the predefined limit.
Browsers affected:
Chrome: I dont know
Firefox (desktop): no - works good
Internet Explorer (desktop): no - works good
Internet Explorer (mobile): YES - the problem is here
Operating system & service pack:
Windows Phone 8
Construct 2 version:
Release 152 64 bits
Nov 29 2013