RomanCenturion's Forum Posts

  • Hello

    I'm not quite sure what bumpmapping is, so I have no idea what your trying to do with that. If you want to set it up using the always event, then choose "Light," "set position", change X to "MouseX" and Y to "MouseY." Otherwise, just add the behavior, "Mouse," to your "Light." Also, you may have to set the hot spot, so double click on "Light" and set the "hot spot(and orange dot in the tool bar on the left)" to the center of "Light." It should work after that.

  • Thanks Mr. Wolf and Silent Cacophony. I learned two new things today.

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  • I'm creating a game and I've run into a problem. In my game, there is supposed to be a maximum of five enemies all at once. However, that is not the case. I have the computer spawn a sprite that is either an enemy pistol-man or an enemy shotgun determined by a random (1 or 2) global variable. Then, depending on which number is chosen, the computer spawns the enemy sprite when one sprite is killed. The problem is that the computer will actually spawn more than one sprite(I think, either that or randomly creating sprites which it shouldn't since I have it set up as a condition connected to another condition). Any ideas on why this is happening? Thanks in advance.

    P.S. Not sure how to post a .cap. Will do so if told how to. Thanks

    Edit: Here's the cap

    http://www.box.net/shared/pxlm0v85xi

    It's only my second game, so the events are a little all over the place.

    Edit 2: Just remembered that I don't mention the controls in the game. They are:

    Arrow-directions

    Left Click- shoot

    Right Click- run

    Control- switch weapon