Rom584's Forum Posts

  • 4 posts
  • In that case particularly, I finally managed to have the effect I want, but it was without the platform behavior, only with the physics. And really, it was way more easy to do it with physics only.

  • I don't have the plugin you've used in your capx so I can't open it ^^ But thanks for the help.

    I was also thinking that it was the platform behavior who was not adapted for that. So I deleted it from the player and use only the physics, and it's much better !

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  • Hello there !

    I've searched a while but didn't find any answer so I'm asking you guys: How to make a character jump while unpinning him from another sprite ?

    Explanation: The character (who have a platformer behavior, and many others) is attract to an asteroid (simple sprite with solid behavior on it) when he is overlapping another sprite whose around the asteroid. And when the player is on collision with the asteroid, he is pin to the asteroid while it is spinning (so the player spin with it). Then, I want the player to jump from that asteroid when I play the good input (a mouse click).

    But the problem I have is that the player don't jump from the asteroid. Any ideas how to fix that ?

    If it's more clear: it would be a platform whose stick the player on it and whose spin at the same. The player has to enter the input to jump at the right time go on another platform

  • Yo !

    So I'm Rom584, a French Game Designer who use C2 to prototype stuff ! Nice to meet you guys and to have your help ! ^^

    (Excuse my English if it is that bad)

  • 4 posts