RolGD's Forum Posts

  • One way to do this is to create an X timer and every time a button is pressed that timer starts (with 0.1). Among the conditions for pressing this button you set: timer X is running and reverses this action (button i) (so it will look like: timer x is not running).

    So:

    space key pressed + timer x is not in execution + screen object /// perform action 1 + start timer x

    space key pressed + timer x not in execution + object NOT in screen /// perform action 2 + start timer x

  • fredriksthlmYes! I already consulted this license. But the fact that I don't run the font software within the program, just use the font sprite and to display score data, or prices set by the primary user (me), leaves me wondering about active use or embed in a mobile or desktop aplication.

    Embed is the question and if sprite font is considered embed or not, And Active use by a non licensed user or not.

  • brunopalermoYes!That's what I thought. And for my specific case I believe it will work.

    I greatly appreciate the help

  • I contacted Adobe. when possible I'll update the case.

  • dop2000I greatly appreciate the help.

    Just to clarify, yes it is an object belonging to a family: a set of different characters to be played (indentifier would be the number of each in its name: player_1). And the value would be the price of the character chosen to be unlocked.

    So as I understand it is not possible to do this the way I was trying.

    In this case I will resort to other methods and appreciate the suggestions.

    In my case maybe just calling the family is enough for the system to hit the variable instance "price" of the character in question (because only the selected character is "created" in the layout).

    I don't know if I understand exactly what you said, so if I let something go let me know.

  • How to do that? I have many object_x and want to have the value of a variable of this objects. So I use:

    "object_"&indentifier.value

    ("object_"&identifier)all this is my object and (.value) the value I want to know of this object. Composing my object reference a variable that complete the name.

    The problem is that I dont know how to write this parameter a way that run.

    Just to make clear:

    indentifier: is a variable like "selected player"

    value: is a variable that I want to obtain the value with this expression

    So I have to know the "value" of the "object"_"x".

  • dop2000 I am currently using what I learned from what you wrote and this served the project very well.

    That was a great addition.

    I would like to leave this update and say that I appreciate the contact and attention.

  • Hello!

    Doubt has arisen when it comes to sprite font, I intend to use in fields like punctuation, or updating item values, through the sprite of the letters.

    Does anyone have experience with this type of use without a special license? Is he allowed? I have the default signature.

  • I realy apreciate the help, and like to learn about you say here:

    Player On any animation ended

    System compare two values: left(Player.AnimationName,6)="attack"

    Maybe I'll do by this way if dont find a therm (or make a variable that store various numbers to put there), but I still need to find a therm, word,that I can write in the place of x that mean "every number" (or even other thing like every word, blank space or other think after _) is valid. See it'll be usefull to know, and in the project I'll be more simple.

  • I apreciatte the help!

    I try "state_", but dont work.

    To show better:

    (object)player // (condition)when animation "ID_atack_1" ends // (object)weapon // (action)destroy

    So the player can have more than one type of atack ( atack_0, atack_1...), and at the end of every atack I need to destroy the weapon object tha is created when atacking. So for the condition I need to know to say every atack_x:

    (object)player // (condition)when animation "ID_atack_X" ends // (object)weapon // (action)destroy

    I dont know if I undertand the loop sugestion very well( and this give me some ideas even for other situations :) ), but for begine I'm searching this term solution if this is possible.

  • I have the "state_1" "state_2" 3, 4... and want that a expression reach then without I want to write a code line for every one. So I want to know what to write to "state_every number", so if is state_1 or state_2 the expression will run for every state_x.

    Theres some think I can write in x ?

    Tagged:

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