tl;dr Do objects outside the view area have less performance impact or the same as objects you can see?
I created an array of objects IDs and locations and am writing events to spawn or destroy objects from the list based on distance from the player. This is so I can have 200+ scenery objects in a map without actually having them all placed on the map at the same time.
I wonder however, does C2 do this internally already?
Will it be better for CPU cycles to iterate through a list of 200 and only create them when needed then destroy them when the player moves away or should I just place all of the objects in the layout from the beginning?
These objects will not be moving. They are just foliage and rocks and the like.
Thanks!