rockmouse's Forum Posts

  • Thanks

    My Eng isn't good enough, so i don't sure whether i understand your suggestions correctly.

    1, i should make png of buildings or units more smaller.

    2, powerplant's sound is too loud.

    3,About minerals, mineworkshop can collect minerals everywhere, but more quickly on a asteroid. But this is disproportionate in fact.

    Thanks for your suggestions again, and i will try to make it better!

  • Hi, everyone. I've published a new strategy game at Scirra arcade.

    https://www.scirra.com/arcade/strategy-games/blazingmetal-alphamission-773

    Welcome to test it and appreciate for any suggestions!

  • Thanks!cuv@iceangel

    I hope kids will like my games

  • It seems that this developer wants to make games wholesale.

    But maybe he select a wrong way.

    I think games are art works, not industry goods, even more mimics.

  • Hello everyone.

    In C2, pathfind is a nice behavior for game design. And i think maybe we can make a different way for pathfinding.

    Now pathfind movement seems to use the way like this: 1, set some solids as obstacles; 2, let the pathfinding sprite choose a way to avoid obstacles.

    Sometimes, i hope pathfind movement can use a different way like this: 1, set some solids as "way"; 2, let the pathfinding sprite move along the "way".

    That means no obstacles exist, pathfind movement only move along some lines, circles, or other shapes.

    I'm doubt whether i expressed clearly... <img src="smileys/smiley5.gif" border="0" align="middle" />

    If this way of pathfind can be done, i think we can find much more fun in game design.

    I've searched the forum for this problem, but no result. If i missed something, please tell me. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ashley

    Thanks for help.

    I'm using r146, and now i'll download r148 to test again.

    But i think i maybe late for Tizen contest...

    If it's a bug of early version, does it mean that if i export my game with Tizen IDE and submit it to Tizen store, the problem will occur also?

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  • Hi, everyone.

    I received a message from appbackr. It said my game had fault-"Text still does not match up with buttons, overlaps with other text". This is the snap:wrong display

    You can see all the numbers of stage are away from button, but i put them with the buttons one by one.

    I'm very strange that i have test my game so many times on my PC and mobile phone(i don't have Tizen device, and i just tested on 3 Android device), but i have never seen a fault like this.

    It seems that all the text in my game are wrong position. Is display of text of Tizen different from other system?

    I don't know what is the problem and how to solve it. Would someone give advice?

  • Maybe you can test these:

    1. set different value "random(1,3)" for each enemy, then set enemy jump when value=1, idle when value=2, and so on.

    2. every random X seconds, pick a random enemy, and then set it to jump, idle, etc.

    Hope these be helpful.

  • thehen

    Thanks. if i submit my game to appbackr, will i sell it in Tizen store and get the Tizen store publish ID?

  • Hi, everyone.

    I've read this tutorial:

    scirra.com/tutorials/669/how-to-export-to-tizen

    by Ashley and other articles about Tizen.

    I have a doubt: if i export my games to tizen in C2 by "Export project", can i pack the exported files to wgt and submit this .wgt file to Tizen store directly instead of appbackr? Or, do i must use Tizen sdk to build wgt file to sumbit to Tizen store? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Today, i met a bug in my game.After testing again and again, i found it caused by different size of some objects.

  • I just work hard for my C2 game named "Blazing Metal".

    It's so tired to do everything by myself, but it's full of fun. I'll try my best.

    I missed Win8 summer competition, and i hope i can catch Tizen season <img src="smileys/smiley2.gif" border="0" align="middle">

    This is a game snap.

  • Thanks for answer.

    Maybe i can test the bit mode of Safari in future, when i can make decision to by an iphone <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Since c2 game is a web program,is it different to use web in 32bit or 64bit?