Thanks for your reply.
So far it seems that my family idea is not going to work. I created a family called "devices" and put 10 device sprites into it.
I am loading 8 of those sprites onto the layout using the Create Object (by name) from my JSON file which is working perfectly well.
When I try to run a For each on the "devices" family, I am not getting any actions to work despite adding family members to the layout.
Until a few minutes ago, I had all of the sprites I've created sitting on the layer, outside the layout area. When I was running the for each
For each "devices":
devices.ObjectTypeName = "ccehd":
("ccehd" is the name of one of my sprites that I was testing with)
For testing, I was appending some text and "devices.ObjectTypeName" to a text box.
It was iterating 8 times (the number of sprite family members in "devices" that were created on the layout). Which almost made sense, execpt it meant that my second condition, "devices.ObjectTypeName = "ccehd", was not evaluating true.
For another test, I toggled the second condition off and my test text iterated 10-times. The total number of family members; not just the number currently on the layout.
It then occurred to me that technically I DID have all 10 sprites on the layout, they were just off screen, so I removed them, but after I removed them, the loop stopped iterating altogether. So despite dynamically creating 8 family-member instances, the "for each devices" loop was not seeing those sprites as family members.
Doesn't look like this is going to work as I hoped.
Further, the second part - figuring out a way to reference them is still unclear... I can incorporate "devices.ImagePointX(0)" in an action, but that is not the reference point I am looking for. There does not seem to be a way to drill down to the specific family member. (I tried "devices.ObjectTypeName" - which does print the sprite name in text - but there is no ".ImagePointX()" that I can append to it.
I am thinking I may have to build an array that links references that I will use in my JSON file to objects in the array. I am guessing this may be what is in the capx you posted, but I haven't had a chance to look at that, yet. That's for tomorrow morning.