RoboSabs's Forum Posts

  • 9 posts
  • Awesome thank you so much, my tired brain was not seeing that :)

  • Hi all,

    as the title says, I am messing around seeing what I can create for a small work project, and I have encountered a problem, when My character fires a projectile the player sprite slows down and eventually drifts off to one side. I am following along a tutorial and tweaking things as I go but am quite baffled as to why this is happening. Any experienced eyes would be grand. I've included a file for reference.

    Thanks so much

    Sabs

    dropbox.com/s/mykcyos0clodxhv/WorkTest.c3p

  • Call me crazy but since the last update they changed the way the mouse behaviour works. Before you could assign an object to the mouse click and the it’s action say like mouse click to start sprite loads your game layout. But now it doesn’t work like that?

    Sabs

  • I set my Global Variable like so, however im not sure if this is correct,

    I am not sure of the action, I couldn't find one that seemed to work for the statement, so I typed it in as a script, but no beans.... I Think i need to shelve this project for now and go over some programming and really basic Construct tutorials...

    Thanks for your suggestion Tarek, I couldn't get yours to work either. I think Im a bit too over my head.

  • Thank for the help, I am not getting this part

    "Use Pick instance from fam_gates that isDestroyed = 0 with action that countGate = fam_gates.PickedCount

    - If countGate = 0, trigger your win event."

    Im not sure what action to do for the countGate part of the example.

    Sorry Im not good with Logic and programming :/

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  • Thanks so much, I will give this a go :)

    Sabs

  • Hey All, I recently picked up Construct and am having a lot of fun so far, I've made a simple game where your character runs about the screen grabbing coloured keys and unlocking gates at the respective castles. I just can't figure out how to create a win state once all four of my gates are destroyed.

    so far I've created the event that upon the player matching the key to the gate it is then scripted as Destroyed along with that key.

    I have 4 gates labelled Gate_1, Gate_2, Gate_3, Gate_4 what I would like is a scenario such as When all gates destroyed display the "You Win" over the screen, at which point I would just mouse click to play the game again or go to my title screen.

    Any help would be appreciated :)

    Sabs

  • 9 posts