Robl81's Forum Posts

  • 2 posts
  • Yeah that one. Games such as these are a challenge and I do not have a great deal of experience in game programming although I do know a lot of the theory. The concept of these games when broken down to the simplest form isn't that complicated, it is, in its simplest form a grid where you can place buildings and each building changes a number which is stored globally and then used in the update loop to affect the game. Like I said that is a very simplified and possibly somewhat tunnel vision version but it can be made as complicated as desired.

    I would like to use the above as a starting point to create a very simple basis of a game, and then, as experience builds, improve upon it and add bits, making it more advanced and complicated as I go. I do not intend to jump straight in and go for a full fledged RTS straight from the start.

    Hope that makes sense.

    Rob

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  • Hi

    Long time reader first time poster.

    First of all I love using Construct 2, and messing around with creating games etc. Anyway I would love to try and build a game (very basic to start with) that is similar to the old Zeus: Master of Olympus game. I was wondering if you guys had any tips or ideas or could offer any help with the project. I look forward to your ideas and comments.

    Also I am aware its potentially a big project that is why I want to start off basic and build on it bit by bit...

    Thanks

  • 2 posts