Roan's Forum Posts

  • 6 posts
  • Forget about my horribly misguided plan to use OSU text files, it wasn't very well thought out at all.

    Now, I'm trying to find out whether or not Construct/Python can simply use data from sounds, and because I don't know much of the complicated terminology for this, I'll describe it in a more literary to visual manner:

    Think of a stereotypical, multi-bar/line visualization on the LCD screen of a large, modern day "boombox".

    I want to know if I can use the same data that that visualization is based on and have it trigger functions (I.E. Danmaku bullet spawning, enemy movements) with Construct. Like, whenever a specified bar reaches such and such a height, it will spawn a bullet going in a certain direction.

  • yea, with enough know-how. A better explanation would also help a lot, because i have no clue what that file type is! Can i see the file or something?

    http://osu.ppy.sh/

    Any one of the files in the listings, but if you throw it into Mozilla Firefox you get the beat-map coding without any of the zipped graphics and sounds.

  • Well what I'm trying to do is manipulate timing + bullet spawning (from a specific source) using text, would the manipulator object let me do that?

  • What does the text manipulator do, is it a technique?

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  • Well, an OSU beat-map file is a compression of 3 files, but I know how to open the text part (the actual programming) individually.

    So basically, for what I'm trying to do, it is just a text file.

  • I have a Lua and DirectX background, and I need some help with Python.

    I'm working on a game called Belli, you can look into it here.

    Here's what I help with:

    Okay, I just figured out how to make the scripting/programming for the battles (both danmaku and RPG) much easier:

    I found a way of opening OSU beat-map files in Firefox, and when doing so, I can see the actual beat-map timing, placement and all the other data.

    I'm going to use said data to create bullet hells for the shmup elements and beat timing for RPG elements, but I need some help figuring out how to make it "read" the data, and from there, translate it into bullet spawning and timing.

  • 6 posts