RoachGaming's Forum Posts

  • 4 posts
  • In this case I would do two separate animations.

    One for idle and 2nd for moving.

    So you can set as following:

    • Custom movement > 0 Set animation to "moving"
    • Custom movement = 0 Set animation to "idle".
  • Hey, oosyrag you saved the day! Other responses were also helpful. Thanks guys, grenade works as intended.

    Here's how it looks now: http://sendvid.com/t48nb8yg

  • You can try to do it without turret behaviour.

    Try clean sprite which is spawning bullet sprites every x seconds at certain angle.

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  • Hello, that's my first time posting here.

    I have 2d platformer game, where player throws grenade which is physics + bullet behaviour used.

    Grenade destination is described by position of the mouse.

    When grenade is touching the ground I want it to bounce 1-2-3 times and then to stop bouncing or just immobilize it. Everything is working but...

    The problem is when the grenade bounces more than 5 times - it stats to bounce super fast forever. It never stops.

    Also when player aims the ground it's speed increases greatly.

    I'm trying different types of physic settings like elasticy or friction but there's no difference.

    Forcing grenade to stop by setting bullet speed to 0 doesn't help too.

    Here's the video how it looks like now. http://sendvid.com/5qsvmsrw

    I want it to behave like a grenade known from "Worms armageddon" nades <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Is it even possible?

  • 4 posts