Rnamon's Forum Posts

  • If I do that, it makes my character get stuck in place, and she can just jump up and down.

    Correction: I noticed it does move - but so little I think only one pixel

  • Hey friends!

    I have a problem that I just can not overcome no matter how hard I try - I would greatly appreciate your help in this matter!

    My character as soon as she hits the enemy snatches a blow down her life she has a cute animation of a hit and then (if she has life left) returns to activity. - I really want to make sure that once he takes a hit - the player can not move the character at all until all the animation of the character runs out. For this I created the following events:

    Basically when he is injured he cancels the Group where I put all the player's moves (MOVE) And also the Group of firing.(SHOT):

    The problem starts here - for some reason he loses the ability to shoot until the animation runs out - but he is still able to move - he does not do the animations (of running for example), but he "slides" in the last frame of the animated hit - causing me bugs and even a situation where Even if he has zero life he can still continue to play.

    I have been trying for a long time to fix this and it causes me a lot of frustration. I would really appreciate if you could help me with that. Thank you very much

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  • Thank you! But since his files are non-existent (because I guess it's pretty old) it's impossible to see what the end result is and it's very confusing.

    Maybe there is a guide or other explanation for the subject? Thank you very much!

  • Hello friends!

    I'm new to the software (only a few weeks) and I really enjoy it, I produce a simple platform game (of course - this is after all a first attempt) and I am interested in creating a store within the game.

    That is, the player arrives at the NPC, a text box of "Want to see what I have to sell?" Then with approval a shop window opens where he can buy things like more life points or fireballs to throw.

    I searched the internet for some guides to do such a thing but did not find - maybe you can help me please? Or refer me to appropriate instructors?

    I appreciate it very very much

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  • Thanks so much for the quick reply - but ... how exactly do I do it? (Again I'm pretty new to this I only started in the last few days) Thank you very much

  • Hello friends!

    As a new person to this wonderful system I have a question please regarding the simple platform game I am building (after all first project so I start with the basics of the game style) -

    I created a situation where my character can do a double jump, and when he does the double jump there is a different animation (using variables and such)

    The problem is - when you make a second jump, you can keep pressing the jump key (in this case the top arrow key) and then it repeatedly performs the animation.

    I am interested when the player presses the jump key for the second time performs the double jump and cancels the option to press the jump key again (until of course he lands back on the ground)

    In a similar issue - I did when the button pressed the bottom arrow key my character bends - the problem is that the player can continue to press the keys left and right and it moves him in these directions (although I turned his speed to 0 when the key is pressed - he does not move but still my character "turns "In this direction) - How can I cause that once I press the bottom outer key the left and right keys are disabled for the time the down arrow button is pressed?

    Thank you very much ^ ___ ^ Really appreciate the help

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