Rnamon's Forum Posts

  • found it!!

    it was under "set object time sacle" tnx!!!!

  • Thanks for the quick response ^__^

    How do you do that just for the family?

    Because I searched in commands and I do not find the time scale when I choose a family ...

  • Thanks for the quick response.

    But the moment I "freeze" everything, my menu does not open, because everything stops so it does not move ... How can I freeze everything but not the opening of my menu?

  • Hello friends!

    As the title asks - how do I "freeze" everything while opening a menu?

    While my game is running, I want it to be possible to press the "R" key for example and then the whole game will stop (even when my character is in the middle of a jump or an enemy in the middle of an attack)

    The menu will open... and when I close the menu the game will continue from exactly the same point.

    Thank you very much! i appreciate the help

    Tagged:

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  • Wow !!!!

    Thank you! Now I understand! (It's easier when you see in front of your eyes) I really appreciate the time you invested in helping me! Thank you!

  • thanks a lot for the answer!

    I admit I still do not understand exactly what you are saying,

    can you expand please?

    (I'm a graphic artist, not a physicist XD)

  • Hi hi

    I am preparing a game in temple-run style , where the players "run" towards the top of screen ...

    My question is this - how do I measure the "distance" the player is running?

    I'm trying to think about it from all angles and have not found a solution -

    At first I thought of doing a variable that every second goes up by 10 - but my game gets faster and faster as the game progresses, and when the player gets hurt (he has 3 lives) the game slows down a bit ... so that means he can not progress the same distance as he was running fast "Normal" or "Accelerated" speed

    Do you have an idea or solution to my problem?

    I appreciate it very very much.

    Attached is a picture from the very initial prototype of my idea ...

    Thank you very much ^ __ ^

    Tagged:

  • Thank you so much for the amazing answer! And with a files I can learn from! Thank you very much! I so appreciate it !!!

  • Hello friends!

    I need your help on the subject.

    I know what I exactly want, but I do not know how to "tell" the constract how to do it.

    I want to create a sort of "stack" for the powerups I collect.

    Each time the player collects a power-up (from a selection of 4) a power-up icon appears at the bottom of the screen, and when he collects a new power-up (while there is already another active) instead of the power-up replacing the existing one or running alongside the active one, his icon joins the stack at the end .

    After the power-up that is already active has finished working - I want all the icons to move one position towards the active power-up. Then the next power-up in the stack will start working. (I.e. the icon that was in position 4 moves to position 3, the icon that was in position 3 moves to position 2, and the icon that was in position 2 moves to position 1 and starts working) One step forward - except for the one that is already active (i.e. the new icon that is in position 4, the icon that was in position 4 moves to position 3, the icon that was in position 3 moves to position 2, and the icon that was in position 2 disappears ....)

    It is important for me to note that I have 4 different power-ups, and a situation can arise where you have several double power-ups, that is, you can have a power-up of a shield and then one of shots, then another one of a shield, then a power-up of power.

    Like I said I know what I want but how do I "tell" the software how to do it ...

    My problem is divided into several stages:

    1- Every time the player collects a power-up, I need to check if position 1 is free. If so, put the power-up icon there and turn it on. If position 1 is not available, check that position 2 is free - then put the icon in position 2, if position 2 is not available, check that position 3 is free - then put the icon in position 3. If position 3 is not available, check that position 4 is free - then put it In position 4.

    I guess it's possible to do it using "else" but how do I tell him "if you already put the icon in one of the locations - stop! Do not put in the other locations because you have already put in one location"

    2- When the active power up is over, I want to make the other icons "move" one position forward. Which will activate the power up that is first on the list. How do I tell them to move in the same order they were (you were in 4th place, move to 3rd place, etc.) only one position forward? I can not crack it ... that is, "the object that was in position X Y will move to a new position X Y (no matter what object it is)"

    3- I guess the answers to the previous two questions will give me the knowledge to do what I want - that if all the places are active, and you collect a new power-up - then move only the power-up that is not active forward.

    I know it was a long question but I tried to be the most accurate in my question so you can help me, I really really thank you! Thank you very much

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  • Worked like magic! Thank you

  • Hello Hello!

    In the game I build my character can shoot at enemies and after 2 hits eliminate them.

    I created a global variable for the enemy of ENAMYHP = 2 and as it hurts it it drops by 1, and when it reaches zero the enemy is destroyed (pretty standard)

    The problem starts when I take the enemy and duplicate him. I can keep shooting them but nothing happens - I guess because it's a global variable - all enemies of the same type lose 1 life ....

    How do I make it so that when I hit an enemy it lowers him and only his HP and not the other identical enemies?

    Thank you very much

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  • Thank you very much! Thanks to your help I was able to solve all the problems I had with the game I am building! I really appreciate it!

  • Thank you very much! Thanks to your help I was able to solve all the problems I had with the game I am building! I really appreciate it!

  • Hello Hello!

    Is there a way to make an action run for a few seconds?

    To be more precise - can I make "simulate platform pressing right"

    Work on is own for a few seconds?

    (what will make my character move for a few seconds on its own in the chosen direction)

    Thank you very much!

  • it worked!!! Thank you very much!!! I appreciate it so much

    It only made one single problem for me - I would really be happy if you could help me with that as well

    This new situation meant that my character could no longer shoot while he is moving.

    When he stands he shoots graet. But when he moves he does not do it.

    This is the event I use for this - when the shot's animation ends And if its speed is equal to or higher than 1 (to make it while is moving) it fires.

    For some reason this does not happen. Does it collide with the "Key is down"?