Rjain's Forum Posts

  • 5 posts
  • And yeah I also tried using the crop tool and it didn't do anything. Try taking a look at the download above and see if you can figure out what I mean.

  • Here's a quick .capx I created to show what I'm talking about. The corner sprite does not connect completely with the tiled bg to the left of it due to a semi transparent pixel edge.

    The spikes on the bottom have a really tiny line on the top where the bottom loops around. Although that image is not a power of 2, the exact same thing happens to power of 2 tiles.

    Edit: It's not letting me post a URL to the download????

    Edit 2: Won't let me send PMs either. Great...

    Well here you can enter the URL stuff into the address bar I guess. dropbox.com/s/3zbhlwtulwjfhbx/spriteproblem.capx?dl=0

  • The positions are exact and not at 0.5.

    There are tiled backgrounds with both a power of 2 and those that don't follow that and this happens to both of them. I have the grid set up that each tile is 32 x 32 and placing/dragging objects is snapped at 16, and all tiled graphics are divisible by 32.

    I think this might be a problem with how the images are saved. PNGs often have this sort of problem and I think I encountered it one time a long time ago in RPG Maker and I forget how I fixed it. The odd thing about it though is that in the image editors there is no such border.

  • I'm using Adobe Photoshop CS5.

    This happens inside both the Construct 2 layout editor and when I play the game. It does not happen inside Photoshop or inside the edit image window in Construct 2. The transparent border does not appear in either of those.

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  • Hello everyone, I'm new here. Been using Construct 2 Business for the last few months and I love it.

    Up until now I've mostly been doing layout tests and programming things, and only recently started implementing graphics. I noticed though that I'm experiencing some problems with the borders of the PNGs inside the program. Nothing I've looked up so far has helped me solve the problem. Please have a look at the image below.

    Almost every graphic I implement as a sprite gets a little transparent border around the edge which makes it look like the images are torn. Also, every time I create a tiled background there's a little 1 pixel border that appears on the top or the side looping the other side of the graphic.

    I've been trying to solve this for the last day and I'm getting a bit frustrated. If anyone can help it would be very appreciated! Thank you.

  • 5 posts