RighteousNando's Forum Posts

  • The toggle silent action doesn't seem to work for mobile browsers. Not on my iPhone at least. Am I missing something?

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  • Thanks!

  • The problem with that is the variable will have different values depending on the instance

  • How do I reference specific instances of an object in a field.

    ie if I want to set a variable to the value of an instance variable for an object without picking that object in the logic.

    Basically what I want to do is get the sum of all values for an instance variable of an object at any given point in time. Is there a simple way to do that?

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/6727119/debugger%20bug.capx

    Steps to reproduce:

    1. Include a an event sheet within another event sheet

    2. Run Debugger

    3. Click next through till Debugger enters included sheet

    Observed result:

    After the first event in the included sheet, debugger will no longer step through events and the game will no longer run

    Expected result:

    Game still runs and debugger can continue to step through logic

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: didnt check

    Operating system & service pack:

    Windows 7

    Construct 2 version:

        r146 64 bit SP1

  • Huh, weird. Guess it's a Chrome issue. Works fine in Firefox. Thanks!

  • So I've had this weird issue with Construct 2 on this thing i've been working on, where when I compile it sometimes runs at half speed for no apparent reason. Most of the time it ran 60fps no problem, but occasionally when i clicked "Run Layout" something about it would compile differently and run at half speed. Refreshing did not make a difference, that version always ran at half speed. If I clicked "Run Layout" again without making any changes, it would sometimes be fixed. It was random. Eventually it stopped doing this and was consistently running at 60.

    Now, though, it is consistently compiling to run at 30fps, when I have made no changes. After running it at 60 last night and having made no changes to it since then, when I opened the project today it always compiles and runs at 30. wtffffffffffffffff

  • Is there a way to offset Magicam so it can view ahead of what its following without using a dummy sprite?

  • Been pretty busy lately so I hadn't had a chance to check this out until now, but while this is a pretty awesome/extensive example, it doesn't really solve my problem, since the character never changes animations when running into a wall, he just bounces.

  • Many thanks, sir!

  • Hey guys, I've got a bug driving me crazy here. I just started messing around with construct so forgive me if this is noobish at all.

    The problem I am having is that whenever my duder runs into a wall, he keeps moving for a split second afterwards instead of staying stopped when he first hits the wall. This causes a really jittery animation bug because it's going from run to idle to run to idle. Its driving me nuts. Any suggestions?

    docs.google.com/open