Riggs Tooples's Forum Posts

  • 4 posts
    • sub folders for graphics, music, sounds, objects, layouts, events, effects, plugins, data.
    • if you want to share a project, let C2 package it into a special zip file (.capz?), and then have C2 unpack it automatically on the end user's machine.
    • integrate C2 with SVN or Git - allow users to enter their GitHub credentials and automatically sync their projects from within C2 (wild idea, i know).

    This. Please. All of this. As of now team projects are so cumbersome it's like playing potato sack hopscotch.

  • I kinda doubt this thread is anti-necropost, so I figure I'll share a little utility a buddy of mine pointed out a while back. I'm not exactly sure how well-known it is.

    sfxr

    (Now that I posted the link, I noticed he's also the guy who made Sculptris, which I just discovered from a few threads upward. He's got a few nice little proggies actually...)

    His original announcement of the project sums it up best:

    [quote:2qo0kdev]What I present here is, if you will, an MS Paint for sound effects? or something along those lines. It?s meant to make it dead easy for anyone to whip up a few simple sound effects and save them as .WAV files for playback using most game/media libraries like SDL or pygame.

    Basic usage involves clicking the left-most buttons to automatically generate random sounds loosely targeted at certain categories. For more advanced users it?s possible to spend some additional time to manually create fairly varied and interesting sound effects.

    The interface is based entirely around sliders for controlling sound parameters, along with a few buttons. Even if you don?t want to spend time learning about all the sliders you can still have some fun just hammering away at them and listening to the various sounds that come out.

    Oh yeah, and it's free. Go grab it and enjoy the Random button for your 8bit creations.

    Edit: Sorry, this post was so needless. Just noticed a thread on this from a while back. Oops!)

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  • I'm not entirely sure this hasn't been suggested before, or maybe isn't already hidden somewhere in the GUI and I'm just somehow overlooking it. Hopefully neither of the above for my own sake.

    Anyhow, I could definitely see the benefit from a search window that allows you to search for global/private variables and lists instances of where they are altered and referenced. It would be displayed as they normally are on event sheets, but would also show its path and so on.

    Just a small suggestion.

  • Hello everyone!

    My name is Dallas, but online I go by Mr. Anonymous or more recently the current name up and to the left, Riggs Tooples, and I like to make games. I've been doing so for the past 11 years or so, hopping from engine to engine to see what works for me. I currently still use RPG Maker VX - and God only knows why, since I don't make RPGs (I was working on a platformer engine, with a decent amount of success). I do a of coding for systems for public release; someone might even recognize me here. Currently I'm an administrator at RMCollective. Yet, for one of my projects (if you're curious enough to click the link, be amazed at my audacity with that program ), I simply ran into too many walls with input classes and the like, so I decided it was time to throw in the towel and pull out the big guns - which is how I stumbled across Construct. I'm only two days in and already have a lot of the features ported over, thankfully.

    I've made a few games, but mostly nothing to actually write home about. I like to do stuff in the platformer and puzzle genre; more specifically I like to blend genres for interesting gameplay. I grew up with the NES and as such my favorite being the standard fare of that age: MegaMan being on top of the list, followed by the likes of Mario, Castlevania, and so on.

    Anyhow, I really appreciate how much work has been put into Construct, and I'm looking forward to its future - not that I've even began to scratch the surface of its current state. So with that said, I suspect you'll be hearing a lot more out of me - but in small bursts.

    Cheers!

  • 4 posts