RIDETHEPIG's Forum Posts

  • I'm making a game with a room system similar to rouge legacy. There will be lots of rooms with their own tilemaps and enemy's. I'm not sure if it's better to have tilemaps in each area while playing, or if having them be loaded using an array each time would be better. I'm trying to keep the oject count down.

    Also i'm wondering if objects outside the screen with no collisions or code running will slow things down. If I have 300 objects out that are 1x1 that only serve to spawn objects when needed is that a bad way of doing it?

    I can figure out how to pull this off but I want to start on the right foot. I'm hoping to make very large areas. I'll be using a very low retro resolution so that should hopefully help.

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  • Just launched my first game on newgrounds. Any feedback is appreciated. Also voting on newgounds helps alot.

    newgrounds.com/portal/view/714662

  • Thanks. Manually ziping worked.

  • I had succeeded recently posing a game on new grounds. I exported to HTML website and used the zip file to load it to the site. Now for some reason when I export any project to a HTML website I can't find the zip file.

  • I'm having the same problem. Tried 2017 and 2015. As well as changing the sdk number.

  • I have been getting "10.1.0.0 is not a supported value" when i'm trying to test with visual studio.

    I have been changing the number in visual studio and also changing the number when exporting from construct 2 (ID in the property s bar) .

    I'm pretty sure i'm doing something wrong.

  • Thanks. I'll look into doing that. hopefully it's not too difficult to achieve.

  • Updated it. Hopefully the problem is solved.

  • Also I have Esc for bringing up menus. It seems that's causing problems with full-screen. May change it to another key/

  • Thanks for checking it out!

    I'm trying to figure out what might be happening on master puck. I accidentally left in code that switches between keyboard and game-pad controls when you press 1 or 2. If you pressed one of those keys that could have caused it. Also realized that I left in code to restart levels pressing y on the keypad. I'll remove them and see if that helps.

  • My first game. Mostly finished minus art/animation.

    You control a torpedo trying to get to the weak spot of a spaceship.

    Has optional game pad controls that allow you to turn at different speeds. I tried to make it obvious in the title screen.

    Any input is welcome. Also any advise on how to collaborate with artists would be helpful. Found lots of good music and sound assets but I can't find artwork, particularly a tilemap that works.

    https://www.scirra.com/arcade/action-ga ... tack-26929

  • I have just about finished my first real project with Construct 2. I have used the asset store for music, menu art, and sounds. My problem is I can't find any fitting art for my project, particularly a tile map. My game is a top down space style game. I need a 16x16 tile map and a few simple sprites.

    I'm not sure how I should go about this next step. I wouldn't mind paying an artist but i'm not sure what that may cost or how to get quotes. I'm also not sure the best way to go about finding artists. Or if I should put out what I have so far to try and get someone on board.

    Any input is appreciated.

  • Thanks. It worked.

  • How do i input ACur? I cant find a way to put the analogue value in the equation.

  • I have a sprite with 3 animation frames. Iwant them to respond to the x axis of a controller as it is moves to the right. So when the value is between 1-20 it is on frame 1, 20-40 frame 2, 40-60 frame the ext...

    I put two conditions setting a minimum and maximum x analog number but I can't get it to work.