rickifunk's Forum Posts

  • 5 posts
  • Thank you! works great even though i have no idea what abs is. I wanted to make my own "Dead by Daylight" game and im sure it'll be great haha.

  • drive.google.com/file/d/1o470Dn9pt2kWpKOwqSnVmt7bR77qe1EP/view

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  • drive.google.com/file/d/1o470Dn ... sp=sharing

    I think you can download it from my google docs folder. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

  • I could not get it to work with "Else"

    I am not sure if i can share a capx directly through a reply, but i tried uploading it here

    ufile.io/hqr5a

  • I am currently using this for grid movement

    dir = 0

    step_timer = 0

    speed = 1

    grid_size = 32

    The player and Enemy moves in a 32x32 grid, one box at a time. The AI is currently Automoving where it chooses either 0, 90, 180 or 270 for its dir value randomly every second. I am trying to make a Line of Sight behaviour for the EnemyAI to chase the player

    Right now i have it like this

    EnemyAI X < Player.X = EnemyAI set dir to 0 Moving right

    EnemyAI X > Player.X = EnemyAI set dir to 180 Moving left

    EnemyAI Y < Player.Y = EnemyAI set dir to 90 Moving down

    EnemyAI Y > Player.Y = EnemyAI set dir to 270 Moving up

    However the EnemyAI suddenly reaches a point where its just standing still and the animation keeps lookin up and down. I think the 4 codes are overlapping eachother in some bad way.

  • 5 posts